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Programmatically Set Text Doesn't Format By Itself

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While switching a few things to TextMesh Pro after UT obtained it (great job on that by the way, much love) I realised that formatting, in the sense of rich text, don't format themselves automatically.

Using the ascii table key \u2022 as a bullet point, and <indent=1em> for padding, my text doesn't format by itself.

View attachment 241258

But once I edit the text in the Unity Editor (remove and re-add a space for example), it displays correctly.

View attachment 241259 ...

Programmatically Set Text Doesn't Format By Itself

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