Compute shader changes to work in Unity 2020.3 with single pass stereo rendering
Hi I have written few Compute shaders. They used to work till Unity 2019 in VR. But now, they are not working in unity 2020.3.31f1 with single pass instanced rendering. It is being rendered in one eye,...
View Articleerror CS0122: 'AlembicStreamDescriptor' is inaccessible due to its protection...
Hi, I have imported the alembic package and I am trying to do something custom with it. However, all the classes are not public so I can't use AlembicStream for example or any other class from the...
View Article[Nintendo Switch] Bridge Builder Racer has been released! Build, drive and...
Hey everyone, I am very pleased to announce my solo indie game project Bridge Builder Racer has been released for the Nintendo Switch. It has been a fun learning experience to publish it on the...
View ArticleUnity 2021.3.0 Android build error
Hey We have just update Unity to the latest LTS version, 2021.3.0 and can't build on Android. It used to work with 2020.3.21. Here is the error log: Code (CSharp): Â Building...
View ArticleThe Rusty Sword: Vanguard Island [Windows, Mac, Linux, Android]
Hi everyone, I'm Josh from Plow Games, and we just launched The Rusty Sword: Vanguard Island for Windows, Mac, and Linux. It's a short, top-down adventure game, inspired by several 16-bit classics,...
View ArticleWhat's the best way to add hit/hurtboxes to your animations?
I am making a 3d game with dozens of different attack animations (humanoid), and I am in the process of figuring out how to add exaggerated hurtboxes to these attacks. I'm thinking of adding an...
View Article[New Release] FM POINTS: Capture Point Cloud, Morph, Dynamic FX...
FM POINTS is an All-in-One Point Cloud Visualisation within Unity3D. Every 3D objects in your Unity3D scenes can be converted into points in few buttons! It's a light-weight rendering solution in...
View ArticleSetting position fighting with rigidbody.moveposition
I'm reworking my character controller for an FPS and am trying to shoot a ray down that lifts up the player to a standing position. Cutting out a bunch of code here's the jist of what I'm working with:...
View ArticleVoxel Importer
https://www.assetstore.unity3d.com/#!/content/62914 About Import "MagicaVoxel", "Qubicle" and Pixel art. Animation your voxel character! Features - Skinned Animation support (Create skinned mesh) -...
View ArticleHow do I find the HDRP template? I'm ready to make a game or at least test it...
the question's in the title. I've been fiddling around with unity on my off time for a couple years, and I want to do more than a little scripty tech demo for once. also a poll, because this feels...
View ArticleInput System delta[mouse] add values on click
Hi Im trying to make a first person controller with Character controller and the new input system. One problem appear in delta[mouse] or delta[pointer]is the the Vector2 returns a value when i press...
View Articlefloat.ToString() Format
Hi, Code (CSharp): float my_float = 1.1234f; Debug.Log(my_float.ToString("F2")); I just realize that this command show the float in the device localisation format. Example : -Log in UK : "1.12" -Log in...
View ArticleCall a Damage() function in a Player script from a projectile prefab
So, over the past 48 hours, I started to realize that I've been doing things very, very wrong. Therefore, I decided to basically start over and create base classes that my player and enemies can...
View Articlecopied Avatar Rig Configuration mis-match. Transform hierarchy does not match:
Hello, I am using 2 animations I got from mixamo, one is for idle, and the other one are for holding guns. I am not really familiar with the animations in unity, so i might not be describing this...
View ArticleSome android devices reporting swapped screen width and height
I'm trying to change my layout based on whether the device is in portrait or landscape mode. I do this by looking at Screen.width vs Screen.height. In the Unity editor, and on my own Android test...
View ArticleIs my shader crap?
Hello everyone, I'm am new to shaders, and trying to write a 3d terrain shader for my mobile game. I am trying to get my grass tiles to overlay 'edge' shapes onto other tile types (ie. dirt), and blend...
View ArticleCinemachine Input Provider not working?
Using Cinemachine 2.8.1 Using Input System 1.1.1 Using HDRP 12.0.0 I have the New Input System selected in preferences. These are my settings: View attachment 942970 I have also tried Passthrough...
View ArticleUnity Not Recognizing Unwrap
So i'm taking a imported image from unity and putting it on my object which it doesn't display correctly it will just display like the average color of that image and not the actual image. My object is...
View ArticleCan't Access UnityEngine.InputSystem.UI
Seen another post on the issue I'm having but no solution was made on this. Plus that thread is 2 years old so I figured I might as well make a new thread. View attachment 1038911 As you can see this...
View ArticleExperimental Entities 0.50 is Available
Hi everyone! We have just published a new experimental version of Entities and other ECS-based packages that include nearly 1.5 years worth of bug fixes, API cleanups, and performance improvements. If...
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