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Compute shader changes to work in Unity 2020.3 with single pass stereo rendering

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Hi
I have written few Compute shaders. They used to work till Unity 2019 in VR.
But now, they are not working in unity 2020.3.31f1 with single pass instanced rendering. It is being rendered in one eye, and not rendering in the other eye.

Does anyone know what changes need to be done in filexxx.compute, fileyyy.shader and filezzz.cs files, to work in single pass instanced rendering?

I am using built-in rendering pipeline.
PFA: sample vertex-fragment shader, and .compute shader (have renamed...

Compute shader changes to work in Unity 2020.3 with single pass stereo rendering

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