BMT - Building Maker Toolset: Create interesting buildings in minutes.
Hello guys I’d like to introduce you to my BuildingMakerToolset. View attachment 890614 View attachment 890617 BuildingMakerToolset is an editor extension and it provides a custom workflow placing...
View ArticleCertain characters and groups of characters get replaced with "$$Anonymous$$"
If I type the word tea or K in the forum it will replace it with $$anonymous$$ I think it only works with replies.
View ArticleWhy are volumes from being processed by cameras that don't use them.
So I'm having some pretty significate performance issues with the volume manager spending 10ms-20ms preparing volumes for cameras that don't use a single one. This is a similar problem to one posted in...
View ArticlePower of Planets - Earth
Power of Planets - Earth It is a free-to-play MMO-RTS variant based on FreeCiv. The ruleset was devised to support long-term time-based gameplay instead of turn-based strategy. Achieving success...
View ArticleTime.deltaTime Not Constant: VSync CameraFollow and Jitter
I'm running with VSync at a constant 60fps which is a calculated dt of 16.667ms (blank project with just a cube). When I call Time.deltaTime it varies wildly. Time.deltaTime can be as low as 2ms and as...
View ArticleUnity needs a first-class Spline tool. Enough is enough!
Ok, watch this video and tell me why we don't have a good spline tool after 10+yrs!? https://twitter.com/highlyspammable/status/1316597532118544392?s=21 This demonstrates why it's so important to have...
View ArticleComparing different approaches for Events in DOTS
Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...
View ArticleHow do you stop volumes from being processed by cameras that don't use them.
So I'm having some pretty significate performance issues with the volume manager spending 10ms-20ms preparing volumes for cameras that shouldn't be using a single one. This is a similar problem to one...
View ArticleSSR PBR Accumulation Half resolution tracer and denoising.
HDRP's SSR is still very bad. PBR accumulation can only be used on static images such as screenshots. There is no denoising like the EA Stochastic SSR. Just like path tracing accumulation, the previous...
View ArticleAdd listener to "GameObject.SetActive"?
Hello. I'm writing a script that must do things when certain gameObject's "active" state is changed. I could just call some method inside this script instead of "GameObject.SetActive", but i'm curious...
View ArticleAnyone Retargeted Quadruped/Animal skeleton animation to another one?
Hey there! Just wondering.. 1-Has anyone retargeted/remapped a Quadruped (or more/octoped (spider))/animal skeleton rig - to another Different Sized/Proportion rig? 2-If not (this way) but still could,...
View ArticleInput System delta[mouse] add values on click or any mouse button pressed
Hello there, I am switching over from the old input system to the new one and I got stuck with an annoying bug. I basically have the same issue as here :...
View ArticleScripting error for fleeing enemy
I'm working with the A* Pathfinding Project on a 2D platformer, I just want a simple fleeing state behaviour. I have got the AI fleeing but not quite behaving how I want it to. I'm using these two...
View ArticleTotal Pool 2
Hey guys! I've been working on my pool and snooker games a bit recently, this one is made with Unity with my own custom C# physics engine. I use the shader graph for some cool rendering tricks, Unity...
View Article[RELEASED] Destructible Buildings
https://assetstore.unity.com/packages/3d/environments/urban/destructible-buildings-185452 View attachment 805469
View ArticleCheck click on UI element
Hello. Previously, I used EventSystem.current.IsPointerOverGameObject() to test the click on a UI element. But with Ui Builder i have false all the time. EventSystem.current.IsPointerOverGameObject ()...
View ArticleLearn unity really worth the time, released a game on google app after...
RunFromWork, a fun puzzle game created by me.This game required player to think of a logic way to complete the stages.Math skill are required for certain stage....
View ArticleSSR reflection fallback
On for example oceans, where SSR has no screen space data to fall back on, it reverts to the sky. This does not look so good... Would it be possible to revert to the last known "pixel" color instead?...
View ArticleVR click events in target texture?
Testing out UI Toolkit in Unity 2021.3 and I see you can do stuff like: Code (CSharp): var element = document.rootVisualElement.panel.Pick(cursor); However what is the correctly way to simulate a...
View Article[SALE - 70% OFF!] Emerald AI 3.0 (New HUGE Update) - The Ultimate Universal...
View attachment 927044 Version 3.0 Emerald AI 3.0 is now and can be found here: Emerald AI 3.0 For more information regarding this, see the post here:...
View Article