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BMT - Building Maker Toolset: Create interesting buildings in minutes.

Hello guys I’d like to introduce you to my BuildingMakerToolset. View attachment 890614 View attachment 890617 BuildingMakerToolset is an editor extension and it provides a custom workflow placing...

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Certain characters and groups of characters get replaced with "$$Anonymous$$"

If I type the word tea or K in the forum it will replace it with $$anonymous$$ I think it only works with replies.

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Why are volumes from being processed by cameras that don't use them.

So I'm having some pretty significate performance issues with the volume manager spending 10ms-20ms preparing volumes for cameras that don't use a single one. This is a similar problem to one posted in...

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Power of Planets - Earth

Power of Planets - Earth It is a free-to-play MMO-RTS variant based on FreeCiv. The ruleset was devised to support long-term time-based gameplay instead of turn-based strategy. Achieving success...

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Time.deltaTime Not Constant: VSync CameraFollow and Jitter

I'm running with VSync at a constant 60fps which is a calculated dt of 16.667ms (blank project with just a cube). When I call Time.deltaTime it varies wildly. Time.deltaTime can be as low as 2ms and as...

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Unity needs a first-class Spline tool. Enough is enough!

Ok, watch this video and tell me why we don't have a good spline tool after 10+yrs!? https://twitter.com/highlyspammable/status/1316597532118544392?s=21 This demonstrates why it's so important to have...

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Comparing different approaches for Events in DOTS

Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...

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How do you stop volumes from being processed by cameras that don't use them.

So I'm having some pretty significate performance issues with the volume manager spending 10ms-20ms preparing volumes for cameras that shouldn't be using a single one. This is a similar problem to one...

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SSR PBR Accumulation Half resolution tracer and denoising.

HDRP's SSR is still very bad. PBR accumulation can only be used on static images such as screenshots. There is no denoising like the EA Stochastic SSR. Just like path tracing accumulation, the previous...

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Add listener to "GameObject.SetActive"?

Hello. I'm writing a script that must do things when certain gameObject's "active" state is changed. I could just call some method inside this script instead of "GameObject.SetActive", but i'm curious...

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Anyone Retargeted Quadruped/Animal skeleton animation to another one?

Hey there! Just wondering.. 1-Has anyone retargeted/remapped a Quadruped (or more/octoped (spider))/animal skeleton rig - to another Different Sized/Proportion rig? 2-If not (this way) but still could,...

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Input System delta[mouse] add values on click or any mouse button pressed

Hello there, I am switching over from the old input system to the new one and I got stuck with an annoying bug. I basically have the same issue as here :...

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Scripting error for fleeing enemy

I'm working with the A* Pathfinding Project on a 2D platformer, I just want a simple fleeing state behaviour. I have got the AI fleeing but not quite behaving how I want it to. I'm using these two...

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Total Pool 2

Hey guys! I've been working on my pool and snooker games a bit recently, this one is made with Unity with my own custom C# physics engine. I use the shader graph for some cool rendering tricks, Unity...

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[RELEASED] Destructible Buildings

https://assetstore.unity.com/packages/3d/environments/urban/destructible-buildings-185452 View attachment 805469

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Check click on UI element

Hello. Previously, I used EventSystem.current.IsPointerOverGameObject() to test the click on a UI element. But with Ui Builder i have false all the time. EventSystem.current.IsPointerOverGameObject ()...

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Learn unity really worth the time, released a game on google app after...

RunFromWork, a fun puzzle game created by me.This game required player to think of a logic way to complete the stages.Math skill are required for certain stage....

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SSR reflection fallback

On for example oceans, where SSR has no screen space data to fall back on, it reverts to the sky. This does not look so good... Would it be possible to revert to the last known "pixel" color instead?...

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VR click events in target texture?

Testing out UI Toolkit in Unity 2021.3 and I see you can do stuff like: Code (CSharp): var element = document.rootVisualElement.panel.Pick(cursor); However what is the correctly way to simulate a...

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[SALE - 70% OFF!] Emerald AI 3.0 (New HUGE Update) - The Ultimate Universal...

View attachment 927044 Version 3.0 Emerald AI 3.0 is now and can be found here: Emerald AI 3.0 For more information regarding this, see the post here:...

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