Dynamically generated overlaying mesh performance problem
Hi, I wanted to dynamically generate concentric circles dynamically and get final output like this. I created this by creating many rings (meshes) with different radius and placed them at same...
View ArticleHelp with Level Design
Hello! I'd like to get some advice on level design on the stuff I've done already. I'm attempting to keep things simple, the view is overhead and I don't want a ceiling to be shown. The camera follows...
View ArticleSaurian: A Dinosaur Simulator
Saurian is an open world, survival based game experience, giving players the opportunity to take control of several different species of dinosaur. Players will attempt to survive through several life...
View ArticleIs there any way to force a fixed update?
Without getting into too much detail, I'm working on a client/server multilayer game and im rolling my own reliable UDP network code. Right now I'm hung up on getting client side prediction for physics...
View ArticleHow to Avoid Leaking Textures
I have a 5 sided cube (you don't see one side), each face has a different texture. This is the code I use to set each texture: Code (CSharp): //Top...
View ArticleConnecting objects in simulation with their in-game representations
90% of the action in my game occurs off-screen, and for efficiency's sake I calculate all of it (NPC movement, economy, random badger-mole attacks) in a simulation module, and selectively spawn in NPCs...
View ArticleHow do you go about getting resources without funding?
Hey all, Teenager here who's been doing stuff with Unity (Entering games into competitions) since around 2010. I went from copy pasting code, to making my own primitive scripts with just if(if(if)))...
View Article[TerrainEngine] Marching Cubes : Infinite / Procedural Smooth Terrain
View attachment 75899 TerrainEngine is a framework for procedural terrains or objects. It contains a robust core and fully customizable for all types of algorithms. Marching Cubes. TerrainEngine can...
View ArticleClicking on slider continuously increases value
As you'll see in the video, I'm not dragging on the slider, just clicking. The value continues to increase. This behavior only happens in my standalone build and not in the editor. Any thoughts on how...
View Article5.0b15 - iOS Mach-0 Linker Errors when appending (Case 652503)
As a heads up to the community, I've discovered a bug with beta 15 where any time you append to an iOS build you receive the Mach-0 Linker Errors (see below) This is going to be a major pain for anyone...
View ArticleUnity 4.6 Mask not working in iOS
The new Mask component is not working on iOS. It is working correctly in preview mode when running on Mac or Windows, but when deployed to an actual iOS device (iPad 3rd gen, in my case) the mask is...
View ArticleFocus management for event system
Hey, I have 2 gameObjects, one over the other. The both are handling touch event, and I want to enable the event system only on one gameObject. How can I manage the event system for this application ?...
View Article[RELEASED] Smart FPS Meter v1.1.5
Dear Unity developers, I'm glad to share with you my contribution in Asset Store: Smart FPS Meter. Extremely easy and intuitive to use, smart meters allows you to quickly and easily count, getting and...
View ArticleWebGL port doesn't work
Hello everyone. To make things clear, we are developing a multi-platform MMO game that currently works for webplayer, android & iOS. So, naturally, thought i give webGL unity3d port a try. The game...
View Article[Released] AVPro Windows Media
Now available at the Asset Store! - Last updated 1 May 2014 (version 2.64). Hi, I'm starting this thread for anyone who wants to discuss our asset for Unity: AVPro Windows Media Basically it's a...
View ArticleDesigning and Planning Action in Games
I can imagine how it's supposed to be in my head, I get the feel down. I know what people will play in my mind. I write design details. I know specifics. But... I don't know how enemies are supposed to...
View ArticleProcedural Voxel-based Terrain
I've been looking at all sorts of commercial and non-commercial solutions for terrain environments and nothing seemed quite right for what I wanted. After a LOT of "auditioning", I decided to roll my...
View ArticleBest units of measurement in Unity
Quick simple question, I am about to try and work out calculations and stuff for my game (first person shooter) was was curious to know what units I should use in unity to make things easier, or if it...
View ArticleFor those in U5 beta: Is PBR *REALLY* that good?
Or is it only slightly better than default U4 shaders?
View ArticleAnimator - check when the animation is finished
Hey! I got a Animator tree that is like this: Walk <-> Attack 1 <-> Attack_1_rest -> Walk What I'm trying to do is to make the attack do damage when the animation is finished or maybe in...
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