Hi,
I wanted to dynamically generate concentric circles dynamically and get final output like this.![[IMG]]()
I created this by creating many rings (meshes) with different radius and placed them at same position.
All the rings are at same z value. I just gave them different sorting order in actual scene. I separated them here so that its easy to show and explain....
Dynamically generated overlaying mesh performance problem
I wanted to dynamically generate concentric circles dynamically and get final output like this.
I created this by creating many rings (meshes) with different radius and placed them at same position.
All the rings are at same z value. I just gave them different sorting order in actual scene. I separated them here so that its easy to show and explain....
Dynamically generated overlaying mesh performance problem