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Dynamically generated overlaying mesh performance problem

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Hi,
I wanted to dynamically generate concentric circles dynamically and get final output like this.[​IMG]
I created this by creating many rings (meshes) with different radius and placed them at same position.
All the rings are at same z value. I just gave them different sorting order in actual scene. I separated them here so that its easy to show and explain....

Dynamically generated overlaying mesh performance problem

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