Usim flight module in Asset Store
View attachment 90573 Usim is a vehicle simulation framework for Unity. The first module for flight physics has been released. With it you can simulate any type of aircraft. Smooth and realistic...
View ArticleBoycott kickstarter
I am no longer going to support any kickstarter project as long as this anti-white works there. I suggest you dont either. Its sad because i was just supporting a kickstarter campaign....
View ArticleEnabling UI elements = Performance spike?
Hi, I've got a little UI test scene - a little performance test with 64 items in a ScrollRect, each item is an instance of a prefab, containing two UI.Image sprites (one regular, one sliced) and a very...
View ArticleHelp me pls I have an error
Pls help me IN SPANISH or with a video tutorial i have an error that says this
View Article[Asset] Multiplayer FPS (MFPS)
Hi all developers and players. wanted to show the development of the package in which I am working now. It is a "Multiplayer FPS" kit with everything needed to start a multiplayer game progress,...
View ArticleGI - Diffrent then form the videos of the tutorials
Hi - Me again about the GI, yes. Is this how it is supposed to be or? Left is mine, right is from youtube, that is why it is poor quality My problem is I don't have: Lightmapping: and my enlighten...
View ArticleBehavior Designer - Behavior Trees for Everyone
Behavior Designer Available on the Asset Store View attachment 95970 ​ Behavior Designer is a behavior tree implementation designed for everyone - programmers, artists, designers. Behavior Designer...
View Article[WIP] Inspector Navigator - Inspector Back Button!
We are nearly finished with a small tool called Inspector Navigator. Its a compact and tidy tool that sits on top of the Unity inspector window and allows you to navigate BACK and FORWARD to recently...
View ArticleDevelopment sucks. How to avoid this depression?
I think I'm finally starting to realize why people like to start new projects rather than finishing the current one. Just can't help the feeling like everything I'm doing is such slow progress. I don't...
View ArticleRigidbody rotation
Hello! I am having a bit of trouble with my character controller (I am trying to script it on my own), namely I want to freeze rotations of rigidbody being effect of collision with terrain or other...
View ArticleReleased Advanced AI Pro 4.1 [Supports Unity Free]
Advanced AI Pro is a complete and professional AI solution for Unity game designers, artists (non-programmers). It has the main features of any industry-standard enemy AI behavior, as well as neutral,...
View ArticleProposal: Zoom mode for game window or scrollbars for high resolution devices...
The number of high res device is growing and it's really becoming a problem testing into the Game window with resolutions like 2160x1440 (microsoft surface pro 3) or 2048x1536 (ipad retina) or 4K -...
View ArticleBadumna Open Source - Someone find it?
In 1st December Scalify closed the doors and said they will launch the project Badumna Network in a open source project... but i don't find it, someone already get it? Thanks!
View ArticleShader Forge - A visual, node-based shader editor
Hello! After about 5 months of development, Shader Forge is finally ready to be released publicly With Shader Forge, I wanted to bring AAA quality shading to Unity with massive amounts of flexibility...
View ArticleVisual Scripting Node Editor ( Unreal Blueprint like )
EDIT--This post is totaly re-written Hey, So, I am working on a new visual scripting NodeCanvas extension for some time now, and would like to share what I've been doing with you all . The initial idea...
View Articlemecanin and navmesh
How to take advantage of mecanim's apply root motion/foot IK along with Navmesh for movement?
View ArticleSprite.Create() seems to be innacurate on iOS
Among other inconsistencies I have noticed between platforms* the Sprite.Create() seems to behave differently for no reason on iOS. I'm capturing an image from the webcam which can be cropped and...
View ArticleUI Image truncate sprites on IOS
Assign a sprite created from Texture2d dynamically to UI.Image with preserve aspect (yes) and also using "Aspect Ratio Fitter" - Fit in parent mode with ratio set to sprite ratio. IOS: Image truncates...
View ArticleAlloy Physical Shader Framework by RUST LTD.
UPDATE 1: Added link to OSX Standalone for Demo Scene ALLOY PHYSICAL SHADER FRAMEWORK View attachment 75410 [Asset Store Link] | [Documentation] | [Walk-through Video]... Alloy Physical Shader...
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