Without getting into too much detail, I'm working on a client/server multilayer game and im rolling my own reliable UDP network code. Right now I'm hung up on getting client side prediction for physics working the way I've seen it done in other engines because there doesn't seem to be a way to force FixedUpdate to happen on the current frame.
Example scenario:
1. Client bumps into a box locally, box reacts with physics.
2. Server is authoritative, so it says "no, you had latency- somebody...
Is there any way to force a fixed update?
Example scenario:
1. Client bumps into a box locally, box reacts with physics.
2. Server is authoritative, so it says "no, you had latency- somebody...
Is there any way to force a fixed update?