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How to Avoid Leaking Textures

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I have a 5 sided cube (you don't see one side), each face has a different texture. This is the code I use to set each texture:
Code (CSharp):
  1.  
  2.         //Top
  3.         GetComponent<MeshRenderer>().materials[0] = new Material(material);
  4.         GetComponent<MeshRenderer>().materials[0].mainTextureScale = new Vector2(transform.localScale.x / 2f, transform.localScale.y / 2f);
  5.  
  6.         //South
  7.         GetComponent<MeshRenderer>().materials[1] = new Material(material);...
How to Avoid Leaking Textures

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