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IndieEffects: Bringing (almost) AAA quality Post-Process FX to Unity Indie

For those looking for any type of image effect (especially motion blur) for unity free, I present my Indie Effects Package! This uses Texture2D.ReadPixels to capture the screen and put it in a texture...

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Importing from DAZ3d clothing align problem

hi all, I'm having a problem with importing a figure from Daz3d. When I import the fbx file. The Clothes are not aligned to the Model. I also get the following error in the following error: Mesh...

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DOTween (HOTween v2), a Unity tween engine: alpha now open

Hello, after working a lot on it, I just released the alpha version of DOTween, which is the sequel to my previous tween engine, HOTween - here's HOTween's Asset Store link in case you prefer it)....

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Destructible mesh system?

I was wondering, since with Unity 5.0 they are looking to update the PhysX version (which is great), if anyone had heard any information on if the Unity team is planning to make an integrated...

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NJG Minimap [Released]

NJG MiniMap it’s a easy to use, highly configureable World Map / MiniMap solution powered by NGUI and unity built-in GUI. You can easily create/generate any type of Minimap/World map you want without...

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What are some shaders/effects I can use to spice up my game a little bit?

Hi guys! (I hope this is the right place to ask this) Recently I just took a little time off and decided to catch up on actually playing a game and not creating one. I just picked up a random triple A...

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What is your process for 3d character development?

Alright so im getting into character development what i know so far is that you have to make high poly,convert to low,baking/norm mapping,texture. Questions are 1) I have a high poly mesh ready to be...

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Why wasn't UI included with the initial toolset?

It's the most basic element of designing a game, handling user input. It's more important than impressive graphics, etc. It just seems odd that it took years for someone with UT to realize that 99.99%...

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GameObject.Instantiate won't clone an object reference

Hi everyone, I have a script called "TestObject1" attached to an empty GameObject in the scene. Code (CSharp): using UnityEngine; using System.Collections;   public class TestObject1 : MonoBehaviour {...

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ProDrawcallOptimizer, reduce the number of drawcalls drastically on your project

Hey guys!, So I've been working on this package that I think the community would love , basically is a draw call optimizer and basically what it does is that it merges all your per-shader textures into...

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Nomad Fleet (Space RTS / PC)

Hi, my name is Jorge and I would like to show you my first PC project: Nomad Fleet. What is Nomad Fleet? Is a real-time strategy game set in space with procedural levels. You control a fleet of...

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Vertex Painter K [Work In Progress]

Vertex Painter K​ Hi i'm creating a new vertex color editor for Unity, as i saw there are a some on the unity asset store but none is cheap for indies without a lot of budget and the one that is free...

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Speeding up "MonoManager ReloadAssembly "

We have a rather large project, and it's gotten to the point where Unity freezes for 30+ seconds every time it recompiles or enters playmode. Based on the logs (see below), most of the time by far is...

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Hearts of Oak, an Age of Sail RPG

Greetings all, I'm here on behalf of the PiratesAhoy! community to tell you about our Unity project, Hearts of Oak: Conquest of the Seas. ​ Hearts of Oak is our community's first venture into...

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player wont work after guitext follow

hello I have this script that my healthbar form a gui texture is following my player. But for some reason my player wont follow my mouse pointer anymore. Here is the script that the guitexture follow....

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Building Material Design UI

Images aren't very interesting, though - have a video instead: http://webmshare.com/LJeNr Long story short, I got a bit tired of implementing controls from scratch in every project and overall from...

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Thin objects?

Hi guys I have a problem where a thin mesh that i can view from above becomes invisible once I view it from below also a plane is only visible on one side is there a setting that can correct this?

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[Released] JumpTo - A Favorites Tool for Unity

JumpTo is a favorites tool for Unity currently for sale on the Asset Store. It holds shortcuts (Links) to both GameObjects in the scene and to assets in your project. You probably spend a lot of time...

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Extended Unity Cache

There is some information about the Extended Unity Cache, about its use, etc. And how can I get it, whether it is given when purchasing Unita Pru or need to buy separately? No where to find information...

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Looking for recommended reading/best practices for efficiently simulating...

I'm working on a sandbox-ish game that relies centrally on the area the PC lives in feeling like a living, breathing city. My original plan was to run it like Dwarf Fortress and have every NPC remain...

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