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Why wasn't UI included with the initial toolset?

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It's the most basic element of designing a game, handling user input. It's more important than impressive graphics, etc. It just seems odd that it took years for someone with UT to realize that 99.99% of all UI is done using the same basic components, or that nearly everyone was using a 3rd party UI system or writing their own.

Isn't the point of Unity to combine the collective efforts of the community to facilitate the process of game development?

I'm happy it's here.

But what was the...

Why wasn't UI included with the initial toolset?

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