Hey guys!,
So I've been working on this package that I think the community would love
, basically is a draw call optimizer and basically what it does is that it merges all your per-shader textures into a big atlas and remaps all the UV map of the geometry in your games to the created atlas, hence reducing drastically the number of drawcalls. (3 times less in my scene).
I plan to release this package in the asset store soon but wanted first to show it here in case there is any suggestion...
ProDrawcallOptimizer, reduce the number of drawcalls drastically on your project
So I've been working on this package that I think the community would love

I plan to release this package in the asset store soon but wanted first to show it here in case there is any suggestion...
ProDrawcallOptimizer, reduce the number of drawcalls drastically on your project