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Speeding up "MonoManager ReloadAssembly "

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We have a rather large project, and it's gotten to the point where Unity freezes for 30+ seconds every time it recompiles or enters playmode. Based on the logs (see below), most of the time by far is spent reloading the compiled assemblies.

Is there anything we can do with the structure of our code or scene to speed this process up?

And/or, what exactly is going on during that ReloadAssembly block? Profiling the editor does not appear to provide any useful information about what goes on in...

Speeding up "MonoManager ReloadAssembly "

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