Separate animation file with Blender?
Couldn't find anything on this. In Maya you can export a separate FBX containing all your animations+rig (no models) in one file and then your models+rig (no animations) in another file. Is that...
View ArticleDraw order being bound to transform hierarchy issues.
So, I'm working on a property editor style control in uGUI and am having lots of issues caused by the fact that the transform hierarchy is the draw order. One example of this: I have a combo box which...
View ArticleJove 2.0: DX11 Rendering System (Alpha Release)
View attachment 109789 Asset store link For the past 8 months I've been working on support for deferred rendering in Jove. Early on in the process I came to the conclusion that simply extending Jove...
View ArticleToo many emails... any ways to reduce them?
Is there any way to keep from getting 3 emails for every single change I commit? Either email frequency preferences, or perhaps a way to tag a commit to say that this change doesn't require an email to...
View ArticleKind of Tron shader
Hi, I would like to know if someone already tried or have this kind of shader. An outlined toon shader with 4 texture : - Diffuse - Normal - Shadow ramp - Lightmap I tried to find something like that...
View ArticleMeele Script
I'm looking for a good way to write a meele script. For now I have something like that Code (CSharp): using UnityEngine; using System.Collections; public class MyHand : MonoBehaviour { float...
View ArticleWhat not to learn in coding tutorials.
I think this has been asked before and i tried searching the forum but I couldn't think of a simple way to write the question so didn't find an answer. Anyway. I'm new to coding and I was looking at...
View ArticleMask does not work in editor with Android build target
If the build target is standalone, masks work as expected. When I change build target to Android, masks stop working in the editor. If I start Unity with the -force-opengl parameters, masks start...
View ArticleFacebook SDK - “FB.API” not saving or loading score values
Based on the code provided by the official Facebook Unity project, I cannot save nor load a score value. I receive no error or message whatsoever - A value of 0 is always returned when I attempt to...
View Articlecode won't work
This code does not work even with a box collider set to is trigger.What would be causing this? Code (CSharp): using UnityEngine; using System.Collections; public class DestroyCubes : MonoBehaviour {...
View ArticleError in Unity2d Facebook SDK ArgumentException: Getting control 1's position...
Well I try to do some game in Unity2D, and in this game I put the Facebook SDK, and when I try to share de punctuation of my game, I have two this error: NullReferenceException: Object reference not...
View ArticleplyGame, no-scripting game maker
View attachment 83973 plyGame is a visual game development tool for the Unity game engine. It allows users to create games and prototypes without having to do any programming. The goal with plyGame is...
View ArticleUnity 4.6 Bitmap font?
Hi, Is it possible to use Bitmap font with the new UGUI system? I am used to NGUI and the artists I work with are always using bitmap fonts for our games, but I can't find a way to use a bitmap fonts...
View ArticleDirectional Lights influence the wrong normals [updated]
Hi, I have a problem with the directional lights. I try to set up a "sun" so I use 6 directional lights, one for each direction. All my objects are cubes and the normales are set up correctly. If I use...
View ArticleQuality 3d artist
Hi, my name is Edgars and I am a 3d artist, currently looking for paid work. I can produce game ready assets of any style, as well as provide concept art if needed. I have a good understanding for the...
View ArticleDisable a List of components of unknown type
How do I do this? I want to disable a list of components that I will assign through the editor and I want them to be any type of component (not only MonoBehaviours, but lights, MeshRenderers and...
View ArticleSheep in Hell, a fun survival game for touch screens
Just wanted to show you our game Sheep in Hell. It sports many kinds of enemies, procedurally generated dungeons and a fast paced action in which your wolf must survive to its perpetual enemy, the...
View Articlewhen does Clamp(0,1) happens?
On the screen,color is between(0,1), when pixel on GPU, blend is on ,like this:Blend ScrFactor DstFactor,SO ,when does Clamp Action happens, when blending, the clamp operation happens immideately? or...
View ArticleUnity App as joystick to Samsung TV Unity game
How can I make an app that would perform the role of the joystick to my Samsung TV game?
View ArticleRotorz Tile System for painting 2D and 3D tiles!
View attachment 45121 Paint scenes easily using 2D or 3D tiles. Work with multiple systems at different scales to design a variety of experiences from platform action to top-down shooters. Learn More |...
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