$ 0 0 I'm looking for a good way to write a meele script. For now I have something like that Code (CSharp): using UnityEngine; using System.Collections; public class MyHand : MonoBehaviour { float Distance; RaycastHit hit; void Update () { if (Input.GetButton("Fire1")) { audio.Play(); Vector3 forward = transform.TransformDirection (Vector3.forward); Distance = hit.distance; if (Distance <= 2) {... Meele Script