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Cinemachine 2D Pixel Art Background Jittering

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my background parallax is getting messed up because of Cinemachine's damping. I couldn't figure out why/how to fix it.


It occurs right at the end of the movement, when the camera's catching up to the new position due to the damping. Notice the trees jitter.

Here's the parallax script:

public class Parallax : MonoBehaviour
{
public Transform cam;
public float relativeMove = .3f;
public bool lockY = false;
private void FixedUpdate()...


Cinemachine 2D Pixel Art Background Jittering

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