Shader graph shader produces strange error in Unity 2021.1.16f1
This error states something about a variable Vector1_xxxxxxxxxxxxxxxxxxxxxx where xxx are random numbers and sometimes compiles and shows no error, other times does not. I am trying to run a github...
View ArticleAssetBundles, Resources.Load, and "Best Practice" in Unity 2017
I was referred to the Unity documentation, which states that the Best Practice for Resources.Load is to not use it. Instead, to use AssetBundles. I went through the documentation several times, on...
View ArticlePredicted Spawning in Netcode v0.50
Hello fellow developers, Netcode v0.50 release already a while ago, and after some other difficulties I faced with the previous version (and Unity 2021 - physic queries didn't work in a build, but in...
View ArticleLight layers in HDRP
I'm playing with lighting in an HDRP project. I want to use a bunch of spot lights to generate baked lightmaps for a group of static meshes, and a direct light for certain animated objects in realtime...
View Article[Released] AVPro Movie Capture
View attachment 737411 Latest version 4.7.9 - Released 4 April 2022 View attachment 871652 DOWNLOAD THE FREE TRIAL VERSION HERE View attachment 871652 Links: Webpage |... [Released] AVPro Movie Capture
View ArticleClearing memory is extremely difficult
For weeks now I have been working on memory issues, I can see that the memory increases between scenes, this causes issues on consoles, I tried everything I can to make it go down, an empty scene...
View Article[RELEASED] Turn Based Strategy Framework
CHECK IT OUT ON ASSET STORE This project is a highly customizable framework for turn based strategies. It allows to create custom shaped cell grids, place objects like units or obstacles on it and...
View ArticleCustom ShaderGraph shader in skybox breaks single pass instanced rendering
Running a plain vanilla project in Unity 2020.3.0f1 with URP version 10.3.2. I created a simple gradient shader in shadergraph and set it as the skybox material in the example scene. Here's the shader:...
View ArticleEasyRoads3D v3 - the upcoming new road system
Hello, I have been working on a new road system to keep everything manageable, fast, stable, flexible, intuitive and user friendly. For example, now you can also model and implement your own project...
View Article[RELEASED] Realistic Eye Movements
Asset Store link Realistic Eye Movements makes your character’s eyes and head look around, at the player, or at objects in a lifelike fashion. Just drop two scripts on your character and set a few...
View ArticleGridLayoutGroup with different elements size
Hi, I am trying to make a panel that works almost exactly like GridLayoutGroup, but with cells that can have different size. Here is the screen of what I want to achieve: View attachment 202769 Please,...
View ArticleGoogle Play IAP Problem
Hi everyone! We encountered a big problem since we upgraded our In-app purchase from old "AIDL" to "Unity In App Purchasing". The problem is simple and critical: "Some users somehow manage a way to...
View ArticleHow can I create or update an animation in script that works with Animator...
I'm working on a game that uses sprite based animation and I've been looking into programmatically altering said sprites. I want to merge different sprites together and change colors, etc. and I want...
View ArticleFantasy Adventure Environment - A stylized asset pack (Built-in/URP)
... Fantasy Adventure Environment - A stylized asset pack (Built-in/URP)
View ArticleAnimator locking animated value even when current state has no curves/keys...
I'm learning Mechanim and I've run into one thing that I really don't understand. I have a value on a monobehaviour that I have animated. That value is only animated in ONE animation state in my state...
View ArticleSome things don't automatically complete in VS Code
Hi! I am following the Create with Code tutorial. I am using VS Code on a Mac, with Unity 2018 and MacOS 10.15.3. I realized in 2.4 (part 5) that something is wrong with my IDE; typing starting to type...
View ArticleThe KnightMarten team presents its works.
Welcome to the Knight Marten team! We are a small independent team of artists and developers who present our works to your court. View attachment 1039598 View attachment 1039601 If you have any...
View ArticlePaint In 3D ️️✏️ In Game & In Editor & Skinned Mesh Painting
Paint all your objects using Paint in 3D - both in game, and in editor. All features have been heavily optimized, making it great for WebGL, mobile, VR, and much more! >> Get Paint In 3D...
View ArticleTMP Settings is null when building as Android App Bundle, Split Binary
Hi, we are finding an issue where the TMP Settings instance is null and causes a Null Reference Exception when we build for Android as a App Bundle, Split Binary output and then run on device (using...
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