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Shader graph shader produces strange error in Unity 2021.1.16f1

This error states something about a variable Vector1_xxxxxxxxxxxxxxxxxxxxxx where xxx are random numbers and sometimes compiles and shows no error, other times does not. I am trying to run a github...

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AssetBundles, Resources.Load, and "Best Practice" in Unity 2017

I was referred to the Unity documentation, which states that the Best Practice for Resources.Load is to not use it. Instead, to use AssetBundles. I went through the documentation several times, on...

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Predicted Spawning in Netcode v0.50

Hello fellow developers, Netcode v0.50 release already a while ago, and after some other difficulties I faced with the previous version (and Unity 2021 - physic queries didn't work in a build, but in...

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Light layers in HDRP

I'm playing with lighting in an HDRP project. I want to use a bunch of spot lights to generate baked lightmaps for a group of static meshes, and a direct light for certain animated objects in realtime...

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[Released] AVPro Movie Capture

View attachment 737411 Latest version 4.7.9 - Released 4 April 2022 View attachment 871652 DOWNLOAD THE FREE TRIAL VERSION HERE View attachment 871652 Links: Webpage |... [Released] AVPro Movie Capture

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Clearing memory is extremely difficult

For weeks now I have been working on memory issues, I can see that the memory increases between scenes, this causes issues on consoles, I tried everything I can to make it go down, an empty scene...

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[RELEASED] Turn Based Strategy Framework

CHECK IT OUT ON ASSET STORE ​This project is a highly customizable framework for turn based strategies. It allows to create custom shaped cell grids, place objects like units or obstacles on it and...

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Custom ShaderGraph shader in skybox breaks single pass instanced rendering

Running a plain vanilla project in Unity 2020.3.0f1 with URP version 10.3.2. I created a simple gradient shader in shadergraph and set it as the skybox material in the example scene. Here's the shader:...

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EasyRoads3D v3 - the upcoming new road system

Hello, I have been working on a new road system to keep everything manageable, fast, stable, flexible, intuitive and user friendly. For example, now you can also model and implement your own project...

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[RELEASED] Realistic Eye Movements

Asset Store link Realistic Eye Movements makes your character’s eyes and head look around, at the player, or at objects in a lifelike fashion. Just drop two scripts on your character and set a few...

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GridLayoutGroup with different elements size

Hi, I am trying to make a panel that works almost exactly like GridLayoutGroup, but with cells that can have different size. Here is the screen of what I want to achieve: View attachment 202769 Please,...

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Google Play IAP Problem

Hi everyone! We encountered a big problem since we upgraded our In-app purchase from old "AIDL" to "Unity In App Purchasing". The problem is simple and critical: "Some users somehow manage a way to...

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How can I create or update an animation in script that works with Animator...

I'm working on a game that uses sprite based animation and I've been looking into programmatically altering said sprites. I want to merge different sprites together and change colors, etc. and I want...

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Fantasy Adventure Environment - A stylized asset pack (Built-in/URP)

​ ...​ Fantasy Adventure Environment - A stylized asset pack (Built-in/URP)

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Animator locking animated value even when current state has no curves/keys...

I'm learning Mechanim and I've run into one thing that I really don't understand. I have a value on a monobehaviour that I have animated. That value is only animated in ONE animation state in my state...

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Some things don't automatically complete in VS Code

Hi! I am following the Create with Code tutorial. I am using VS Code on a Mac, with Unity 2018 and MacOS 10.15.3. I realized in 2.4 (part 5) that something is wrong with my IDE; typing starting to type...

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The KnightMarten team presents its works.

Welcome to the Knight Marten team! ​We are a small independent team of artists and developers who present our works to your court. View attachment 1039598 View attachment 1039601 If you have any...

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Paint In 3D ️️✏️ In Game & In Editor & Skinned Mesh Painting

Paint all your objects using Paint in 3D - both in game, and in editor. All features have been heavily optimized, making it great for WebGL, mobile, VR, and much more! >> Get Paint In 3D...

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The Law Offices of David L. Hood

https://hoodlawoffices.com/

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TMP Settings is null when building as Android App Bundle, Split Binary

Hi, we are finding an issue where the TMP Settings instance is null and causes a Null Reference Exception when we build for Android as a App Bundle, Split Binary output and then run on device (using...

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