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Animator locking animated value even when current state has no curves/keys for that value

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I'm learning Mechanim and I've run into one thing that I really don't understand.

I have a value on a monobehaviour that I have animated. That value is only animated in ONE animation state in my state machine. In all other states, that value is not added as a property.

However, even when I am NOT in that state, the value seems to be constantly set to whatever it was at the start of the game. I cannot modify it in the inspector during runtime. Any attempts to update the value in a...

Animator locking animated value even when current state has no curves/keys for that value

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