Running a plain vanilla project in Unity 2020.3.0f1 with URP version 10.3.2. I created a simple gradient shader in shadergraph and set it as the skybox material in the example scene.
Here's the shader: View attachment 830980
On both an Oculus Rift S and Quest 2 via Link, it works fine on multipass rendering but as soon as I switch to single pass instanced I get this:
View attachment 830983
URP version 7.5.2 seems to not have this problem. Is this a known issue?
EDIT: Also...
Custom ShaderGraph shader in skybox breaks single pass instanced rendering
Here's the shader: View attachment 830980
On both an Oculus Rift S and Quest 2 via Link, it works fine on multipass rendering but as soon as I switch to single pass instanced I get this:
View attachment 830983
URP version 7.5.2 seems to not have this problem. Is this a known issue?
EDIT: Also...
Custom ShaderGraph shader in skybox breaks single pass instanced rendering