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Rigidbody2d.velocity not correct

I got a 2D Player object. This object always looks towards his moving direction with this code: Code (CSharp): float direction = Mathf.Atan2(rb.velocity.y, rb.velocity.x)* Mathf.Rad2Deg...

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Comparing different approaches for Events in DOTS

Github repo: https://github.com/PhilSA/DOTSEventsStressTest I decided I wanted to try all kinds of different approaches to DOTS events, and profile them to better understand the pros & cons of...

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Paint In 3D ️️✏️ In Game & In Editor & Skinned Mesh Painting

Paint all your objects using Paint in 3D - both in game, and in editor. All features have been heavily optimized, making it great for WebGL, mobile, VR, and much more! >> Get Paint In 3D...

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Performance when working with large vectors

Hello, newbie here! I was wondering if using objects with huge transform vectors affects performance in unity? As in objects whose position x,y,z values are quite large.

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how GenerateAuthoringComponent for not public attribute

when I define not public attribute for IComponentData, got 'xxx.Field' is inaccessible due to its protection level. how i can fix it. thanks.

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Cant make enemy shoot in players direction

Hi guys, Battling to get the enemy to shoot in the players general direction, works sometimes, but is mostly shooting 90 degrees to the right or up. this is the code im using: Code (CSharp): using...

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Inconsistant texture scale

I have a material to be used on many different objects. Despite all these objects having the same scale, the texture is appearing at different scales (I'm guessing according to the absolute size of the...

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Shmup Boss Support Thread

This is the support thread for Shmup Boss (AKA Shmup Baby 2) If you are a user of the first version (AKA Shmup Baby), this post also contains information regarding the changes to expect between the two...

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Objects are trying to be loaded during a domain backup.

I just upgraded from 2020.3.30f1 to 2020.3.33f1 and now I get this error: Objects are trying to be loaded during a domain backup. This is not allowed as it will lead to undefined behaviour! The game...

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[RELEASED] Perfect Culling - Pixel Perfect Occlusion Culling

View attachment 836890 Perfect Culling enables you to bake pixel perfect occlusion data for prefabs and your scene. It works by assigning unique colors to all renderers and taking pictures from...

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[Release] FMETP STREAM: All-in-One GameView+Audio Stream...

View attachment 507887 ===================New Experiment Updates=================== We did some testing by replacing the default Unity3D encode jpg method, which you can implement on your side too....

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How can I visualize a character navigating in complete darkness?

What I mean: the environment is in complete darkness, but the mc "remembers" the place and can navigate without sight. I'm trying to visualize it, but can't find a proper way to do it My first...

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Pointing my camera to my instantiated player

Hi Guys, I have a camera thats following my player. It was working when my prefab was in the scene. Now its being instantiated by my game manager. I just cannot work out how to reference it. My player...

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[RELEASED] Enviro - Sky and Weather (Dynamic Sky and Weather System)

Enviro - The complete dynamic AAA sky and weather solution! Very easy setup: Just drag-and drop into your scene and assign your main camera or use the runtime assignment features. Profile System:...

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Prefab enemy sprites overlapping each other

I have an enemy prefab that can get into a situation where they occupy the same space. When this happens, the animations overlap, and the sprites start to look a bit odd, as if they're blinking, or...

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What is on (secret) sale? - (2nd new thread)

To clean up and to get around some weird, unexplained bugs in the two old "what is on (secret) sale?" threads I am starting a new thread again. Like the old threads, this one is for posting about...

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So, Nanite

Today Epic announced a system that can render a near unlimited number of micropolygons that will blow all other render engines out of the water - is there going to be an alternative solution coming to...

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checking if an animation is playin

hi ım trying to make if a spesific animation is playing some code will not be executed but its not working.I want to change the scene when mainmenuchange animation is over Code (CSharp):   public void...

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[SOLVED] Weird positioning of tiles in tile pallette

Not really sure how to explain this one without using images. Basically, I'm taking a 512*512 image, splitting it into 256 tiles of size 32 and putting it into a tile palette. I expect to get a 16*16...

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[RELEASED] Puppet Face - All-In-1 Facial Animation for Unity

Introducing Puppet Face - All-In-1 Facial Animation for Unity! Features included: Blend Shape Sculpting Create new blend shapes & edit old ones. A sculpting tool that respects topology (eg. you can...

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