NotSupportedException: Specified method is not supported.
Every time code is compiled and domain is reloaded, I am getting this error in the console- NotSupportedException: Specified method is not supported. System.RuntimeType..ctor () (at...
View Article[NEW OFFERS !!✅] InfiniCLOUD HDRP-URP, Volumetric Clouds for the new...
InfiniCLOUD HDRP: Volumetric Clouds InfiniCLOUD HDRP is a volumetric clouds system for the new Scriptable Render Pipelines in Unity, with focus on HDRP pipeline. The effect is globally compatible with...
View Article[-50% OFF SALE ! ✅]Infinigrass-GPU Optimized Interactive...
ARTnGame presents the next major asset, InfiniGRASS. The system can paint ultra detailed static or dynamic grass everywhere, without any limit in shape, form, shader or placement surface. It is...
View ArticleHow do I drag and drop instances of a prefab on top of an already existing...
Hello everyone! This is my first post on the forum. I’m “relatively” new to Unity (and programming as a whole), so please forgive me if this question is too basic or if I made some noob mistakes in the...
View ArticleHas anyone tried visual studio 2022?
I have been hearing news about these by chance, so I am curious. Has anyone actually tried it? Is it any better than 2019? Or still not completely ready to use yet (I.E: still buggy or something).
View ArticleWhy is clustering taking so long?
The scene is very basic and very low poly. Yet when baking lightmaps in this particular scene, unlike other more complicated scenes I work on, clustering takes forever. What values affect clustering?...
View ArticleGetting Light to show through a force Field
I am trying to understand how to get light to show through a mesh so there is no shadow from it View attachment 1039187 View attachment 1039190
View ArticleUnity UI Scale With Screen Size Problem Found
I've narrowed my UI problem down to the scaling, it has nothing to do with anchors. Even on the smallest screens my anchors are correct. Is there a way to make all of the UI proportional no matter what...
View ArticlePointing my camera to my instantiated player
Hi Guys, I have a camera thats following my player. It was working when my prefab was in the scene. Now its being instantiated by my game manager. I just cannot work out how to reference it. My player...
View ArticleMoblur on sprites
I'm experimenting with the PP stack for the first time. I can moblur geometry and opaque textured quads but sprites and cutout/fade textured quads don't get blurred. As such, particle effects aren't...
View ArticleText: typewriter without displaying RichText tag
Hello everybody ! I would need a little help ^^ I have a Text component in which I write a string in play mode. example: my string = "Hello <b> world </b>"; for a result = Hello world I...
View Articletransform.localRotation on wheels for a tank
Hello! I downloaded unity yesterday for a school project and I am completly new to this type of development. I have a tank model with 8 wheels on each side. These are children to the tank body that is...
View ArticleReset the Override Default Package Name checkbox in Player Settings
As part of our build script, we temporarily manipulate the PlayerSettings.applicationIdentifier like this: Code (CSharp): string old = PlayerSettings.applicationIdentifier;...
View ArticleWhat is on (secret) sale? - (2nd new thread)
To clean up and to get around some weird, unexplained bugs in the two old "what is on (secret) sale?" threads I am starting a new thread again. Like the old threads, this one is for posting about...
View ArticleTotal Pool 2
Hey guys! I've been working on my pool and snooker games a bit recently, this one is made with Unity with my own custom C# physics engine. I use the shader graph for some cool rendering tricks, Unity...
View Article[Released] Ultimate Spawner 2.0 - Spawning Made Easy
View attachment 519443 Asset Store | Documentation Ultimate Spawner 2.0 is a powerful asset that is feature package and makes adding spawning systems to your game easy. Ultimate Spawner 2.0 includes...
View ArticleShmup Boss Support Thread
This is the support thread for Shmup Boss (AKA Shmup Baby 2) If you are a user of the first version (AKA Shmup Baby), this post also contains information regarding the changes to expect between the two...
View ArticleEnemy spawner script
So I have a script that spawns enemies around me but after a few seconds basically just their sprites spawn without colliders or ai. How could I fix this? Here is the spawner script: Code (CSharp):...
View ArticleThe screen is black on build and I only see the UI
I'm really clueless about this one. I'm on Unity 2021.2.14 HDRP. So the game look great in the editor but when I build, it get completely black except for the UI and Crest's water. Anyone here have a...
View ArticleMesh Baker by Digital Opus [RELEASED]
If you care about performance… combine meshes, combine meshes, combine meshes! Mesh Baker is the ultimate mesh-combine tool, combining many meshes into one big mesh, as well as combining the textures...
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