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Reset the Override Default Package Name checkbox in Player Settings

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As part of our build script, we temporarily manipulate the PlayerSettings.applicationIdentifier like this:

Code (CSharp):
  1. string old = PlayerSettings.applicationIdentifier;
  2. PlayerSettings.applicationIdentifier = old + "foobar";
  3. ...do the build pipeline and stuff...
  4. PlayerSettings.applicationIdentifier = old;
  5. AssetDatabase.SaveAssets(); // force everything to save
The problem is that even after reverting the applicationIdentifier to the previous value (or just skipping...

Reset the Override Default Package Name checkbox in Player Settings

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