Specifying player's damage in enemy's damage function inside enemy's...
I'm having a little trouble wrapping my head around this problem.. I have a base health class that has virtual methods, such as a Damage() function that both the player and enemies inherit from. I set...
View ArticleSmall Fonts are a big problem
I've noticed this problem more or less across the board on any text heavy unity game. Smaller text just looks awful. TextMeshPro was never a great solution for small text that really requires subpixel...
View Article[50% Off Best Development Tool Finalist] MegaFiers - 2 40x Performance &...
Asset Store | Videos Today saw the release of our All New MegaFiers - 2 Mesh Deformation System. After more than 10 years and over 300 Updates to our... [50% Off Best Development Tool Finalist]...
View Articlemy organization has been blocked without real proof
Hello there, I'm still waiting the response from Unity Ads Team about the official reason about my organization has been blocked from my original appeal since 15 days now, I require proof with...
View ArticleUI not visible on third display
Hi, I'm developing for a 3-screen setup in Windows 10. I'm activating the three displays, using a camera for each, and it works great! Except, no UI elements are showing up on the third screen. They...
View ArticleTMP Settings is null when building as Android App Bundle, Split Binary
Hi, we are finding an issue where the TMP Settings instance is null and causes a Null Reference Exception when we build for Android as a App Bundle, Split Binary output and then run on device (using...
View ArticleDynamic Water Physics 2 [Released]
View attachment 444890 Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or...
View ArticleTextMesh Pro - set fontStyle via script
using TMPro; [SerializeField] private TMP_Text quadTermsLegalAge; quadTermsLegalAge.GetComponent<TMP_Text>().fontStyle = FontStyle.Bold; Error:...
View ArticleRestoring inherited value in style.visibility
Hi, I realized that once I programmatically change the value of style.visibility of a given VisualElement, I can not longer restore it to its inherited value. After setting the VE visible, even if I...
View ArticleHow to search all the post of some forum User?
Hello! I know that it can sound a bit weird, but how can I search all the post of some user in the forum? Unfortunately just typing the user name does not work... Any help for this strange question...
View Article(iOS) GooglePlayServices not found
I'm getting this error on my Mac after updating to the latest Unity 2021 LTS....
View ArticleCloud Build Failure URP: 12.1.6 Cannot Be Found
When attempting to build an Android project in Unity version 2021.2.16f1, I get a build failure: The error in the log: Code (CSharp): 138: [Unity] Project has invalid dependencies: 139: [Unity]...
View ArticleNo Unreal 5 thread?
Kind of surprised no one is talking about Unreal 5's press release. What's everyone's opinions so far? I'm still favor Unity for their strong points (community, documentation, games to market,...
View ArticleNew Input System - Performance
We are swapping over to the new input system for OpenXR, and taking a look at performance on Quest device, the numbers don't look too great - roughly 0.5ms frame time with two input updates per frame....
View ArticleMultithreading and WebGL
I see that support for this has been added in 2019.3. What is the browser situation currently? Which browsers has enabled multithreading (shared array buffer) fully?
View ArticleWhy is the new input system so slow?
On a quest 2 game, it's managing to eat up more CPU time than the entire player loop. It's almost as much time spent as the entire rendering pipeline?! What on earth is going on here? How can we...
View ArticleCan I trim an animation in Unity?
I only need the last few frames of an animation. Can I trim an animation down to only the frames I need within Unity, or will I have to use an external tool?
View ArticleSSR reflection fallback
On for example oceans, where SSR has no screen space data to fall back on, it reverts to the sky. This does not look so good... Would it be possible to revert to the last known "pixel" color instead?...
View ArticleUnity Needs A Method for Ensuring a SerializeField is Not Null (Especially...
With Unity now supporting C# 8.0 and nullable reference types it's now possible to cut down a lot of null checking code and to warn about nullability at compile time. Unfortunately SerializeField by...
View Article2019.3 - validation on upload to store gives "UnityFramework.framework...
App runs on phone normally. When trying to validate the app before uploading it to the store, this comes out: Invalid Bundle. The bundle at 'my.app/Frameworks/UnityFramework.framework' contains...
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