New Input System and Unity Remote 5
Is the new Input System expected to work with Unity Remote 5? I see that the Input Debug panel has a pulldown for Remote Devices, and my iPhone does show up in that list, but when I choose it, I get...
View ArticleNet Standard 2.0/2.1 vs .NET 4.x - what is newer/better?
At a superficial level (my limited understanding) Net Standard 2.0/2.1 should be something older than .NET 4.x, but it seems these are two different things, and I have no idea what's newer/better, or...
View Article[Best Tool Asset Store Award] Amplify Shader Editor - Node-based Shader...
Thank you!You helped us make the best out of ASE, we would not be here without your support. We're very happy and humbled to be part of the Unity community, this award is for all of you. * Built-in...
View ArticleUnity 2021.3.0 Android build error
Hey We have just update Unity to the latest LTS version, 2021.3.0 and can't build on Android. It used to work with 2020.3.21. Here is the error log: Code (CSharp): Building...
View ArticleTime.deltaTime Not Constant: VSync CameraFollow and Jitter
I'm running with VSync at a constant 60fps which is a calculated dt of 16.667ms (blank project with just a cube). When I call Time.deltaTime it varies wildly. Time.deltaTime can be as low as 2ms and as...
View ArticleOn Screen Controls not working correctly.
I have used the On Screen controls, creating both a stick and a few buttons, but i cannot seem to get the sticks to work. The strange thing is that they move, but the input is not actually used, the...
View ArticleHow to Avoid Getting Singleton Data on the Main Thread
I have an IJobFor I'd like to schedule, based on the length of a NativeArray. However, that array lives as a DynamicBuffer, on a singleton entity. To Schedule the IJobFor, I'll need the length of that...
View Article2022.2Alpha UI Change feedback
I would like to say that it is nice to see UI getting improved. But here are some things that I think needs attention List in Inspector The new layout, I think, is not good and prohibits quick...
View ArticleHow to prevent the Car from tilting/flipping or constrain it to x-z axes?
Hi. I have some problems with the Car game I am creating. I have a simple car (rigidbody) consisting of a car body (a cube with box collider) and 4 wheels (wheel colliders). I am using this simple...
View ArticleCan't solve conflicts with Unity running?
When I try to resolve a conflict from the Unity editor I get this message: View attachment 1038257 This is obviously something we have to be able to do from Unity, it takes me 15 min to start up my...
View ArticleLinux/iOS/Android support for initial setup of projects
I am wondering whether when selecting support for these systems at the startup of a project can cause problems down the line? Like, is the project being setup in a way that it forces compatibility with...
View ArticleProblems with remesh
My goal is to edit a (prefab) mesh along a curve. In this case I decided to use a circumference. This is a view from the high of my mesh, a simple parallelepiped: View attachment 1038635 From this mesh...
View ArticleSpecifying player's damage in enemy's damage function inside enemy's...
I'm having a little trouble wrapping my head around this problem.. I have a base health class that has virtual methods, such as a Damage() function that both the player and enemies inherit from. I set...
View ArticleSpace Graphics Toolkit & Planets
Make the space scene of your dreams using Space Graphics Toolkit. This huge collection of space effects can be customized and combined in any way you like, allowing you to quickly make realistic or...
View ArticleTLS 1.0 and 1.1 are not supported. Please upgrade/update your client to...
Hi, Since Microsoft started disabling some legacy TLS 1.0 and 1.1 requests my emails sent from unity have been failing more and more. This is expected as they are being disabled as mentioned here:...
View ArticleCyclope - cycling app for Android
Hey People, I just published a new release of Cyclope, bike app for Android. It allows, in addition to the classic functions of a cycle computer, to connect the cyclists in them. You can know the...
View ArticleWhy does my script work on one gameobject but not on a duplicate of the same...
I just finished making the portal from Brackeys' video. In order to teleport the player, I use the same script for the two portals. But, for some reason, even tho the two portals are basically exactly...
View Article[NEW BIG OFFERS !!!✅]InfiniTREE - Procedural Ltree generation, growth & dynamics
Free asset giveaway! Every month, we will be giving away this or one of our other assets (ARTnGame Unity Store) to one lucky follower. Follow us on Twitter @Artengame to stay updated and retweet about...
View ArticleI can not see my entity in the scene
Code (CSharp): private EntityManager entityManager; private BlobAssetStore blobAssetStore; [SerializeField] public Mesh mesh; public Material material; private Entity spriteEntity;...
View ArticleHow to receive a message
Hey! I was wondering if anyone knew how to receive a message. I want one game object to broadcast the message if they collide three times and broadcast it to player who on receiving dies. I figured out...
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