I'm running with VSync at a constant 60fps which is a calculated dt of 16.667ms (blank project with just a cube).
When I call Time.deltaTime it varies wildly. Time.deltaTime can be as low as 2ms and as high as 31ms. The deltaTime "averages" out to be ~16.67ms.
Why does Time.deltaTime vary wildly? Shouldn't it be a constant 16.667ms assuming the Update() loop has minimal computations and lots of idle time?
My understanding is the Update loop runs as fast as possible (and will...
Time.deltaTime Not Constant: VSync CameraFollow and Jitter
When I call Time.deltaTime it varies wildly. Time.deltaTime can be as low as 2ms and as high as 31ms. The deltaTime "averages" out to be ~16.67ms.
Why does Time.deltaTime vary wildly? Shouldn't it be a constant 16.667ms assuming the Update() loop has minimal computations and lots of idle time?
My understanding is the Update loop runs as fast as possible (and will...
Time.deltaTime Not Constant: VSync CameraFollow and Jitter