Can I use Unity with one hand
I'm disabled and only have use of my left hand any suggestions?
View Article► Advanced Dissolve ◄
Purchase Here Shader core features: • Dissolve using dynamic mask objects: Sphere, Box, Cylinder, Cone, Plane, Per-Axis (X,Y,Z). Simultaneously can be use 4 objects. • Multiple texture blend for...
View Article[Released] Lux URP Essentials
Lux LWRP Essentials provide a growing collection of manually written and optimized HLSL shaders and custom nodes for Shader Graph to cover a wide range of use cases such as: Environment related shaders...
View ArticleNo Unreal 5 thread?
Kind of surprised no one is talking about Unreal 5's press release. What's everyone's opinions so far? I'm still favor Unity for their strong points (community, documentation, games to market,...
View ArticleScreen Space - Camera No Plane distance
Hello, So I updated Unity to 2021 LTS and it broke screen space overlay shader graph UI materials. I changed my render mode to screen space - camera. However, elements can now draw over the UI based on...
View ArticleAR Foundation support for iPhone 12 Pro with LiDAR
AR Foundation supports the new iPhone 12 Pro LiDAR features with 4.0 (verified) and 4.1 (preview) versions. AR Foundation 4.0 introduced ARKit scene mesh reconstruction support which is now available...
View ArticleLocation Data Extraction as a CSV
Hello all, I am putting together an experiment in which I need to collect the position data of a ball that is controlled by the subject each time they pull the left trigger. The idea is that when the...
View ArticleForced migration to Plastic causing errors
I'm working with two separate projects. One upgraded to Plastic just fine on my end, but on my coworkers side it "worked" but is having the same errors I'm running into on my other project. Both are on...
View ArticleMake some Sprite Atlas Variant settings Platform specific
When we create a Master sprite atlas, we have the option to create a Variant. Unity's docs say: "Create multiple Variant Atlases with the same Master Atlas and different Scale values to create...
View ArticleNo Hexadecimal value visible in HDR color picker 2019.1
Hey all It seems the Hexadecimal color value is missing in the HDR color picker? It is still there in the regular color picker. Im not using any pipeline. It does not matter if I change the color or...
View ArticleMultiplayer with New Input System
I've been trying implement a player controller using the new input system but I cant figure out why it doesn't work. I've even tried referencing Dapper Dino's code from his Mirror series and tried to...
View ArticleThe crash log stay "symbols missing" after I upload the symbol file.
Unity 2019.4.34f1c1 I uploaded the symbol file like attached file. It seems like a success; View attachment 1034363 And When I check the crash log,it still be like the this, Code (JavaScript): Native...
View ArticleHow do I make my array inspector look like this?
When I use an array as a public variable in my script, it looks like this in the inspector: But I can see other arrays use a different style, like the materials array inspector for a mesh renderer: How...
View ArticleInput System delta[mouse] add values on click
Hi Im trying to make a first person controller with Character controller and the new input system. One problem appear in delta[mouse] or delta[pointer]is the the Vector2 returns a value when i press...
View Article2 or more directional lights simultaneously
With all HDRP power, it can't do a simple thing even built-in RP could: 2 or more directional lights that cast shadows in a scene simultaneously. For the love of god, implement this basic feature for...
View ArticleTexture2D.CreateExternalTexture from a webgl texture
I'm creating a webgl texture in javascript, and trying to get back the handle pointer for the texture, so that I can use it within Texture2D.CreateExternalTexture. Unfortunately I can't find any...
View Articleconverting prefab to entity : rendering trouble
Hello, I made a 2D animated sprite prefab, using 2D Animation package, and IK package. I'm trying to convert this prefab into an ECS/DOTS entity. So I'm trying this : Code (CSharp): _blobAssetStore =...
View ArticleSmart Library - Enhanced Asset Organization
Smart Library boosts your project's organization by adding the Library window. Allowing you to organize assets in to collections so that you can easily find the ones you want during content creation!...
View ArticleNew Input System - how to read mouse movement as X and Y axes?
In the old system I always did: Input.GetAxis("MouseX") and I get a value between -1 and 1. The same for Y, which is up and down. How do I do this for the new input system?
View ArticleCan't run Oculus VRC Validator
I've posted this over on the Oculus forums too, but thought maybe someone here might have the knowledge I'm after. In order to publish a game on the Oculus store, you need to run this validator program...
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