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How do you stop volumes from being processed by cameras that don't use them.

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So I'm having some pretty significate performance issues with the volume manager spending 10ms-20ms preparing volumes for cameras that shouldn't be using a single one.

This is a similar problem to one posted in the past for the URP, It seems it was fixed for that, but not for the HDRP: https://forum.unity.com/threads/why-do-volumes-process-if-they-do-not-exist.826347/

The scene I'm working in has a main camera that does use volumes, but on top of that it contains a few FUI...

How do you stop volumes from being processed by cameras that don't use them.

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