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Spaceship traffic - animated VS path finding code

Hello, complicated title but not sure how else to put it. Basically I have a large scifi city and want to have ships flying through it in specific "lanes", think Coruscant or Nar Shaddaa from star...

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Bare Butt Boxing

The game is current available to Wishlist on Steam ! Take control of mischievous aliens mesmerized by the sport of boxing as they battle it out all over our beloved planet Earth, unaware of the laws...

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Smart Library - Enhanced Asset Organization

Smart Library boosts your project's organization by adding the Library window. Allowing you to organize assets in to collections so that you can easily find the ones you want during content creation!​...

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IMPORTANT: Upcoming changes to the Graphics repository

Hi everyone! We would like to update you on changes coming to the Graphics public repository at https://github.com/Unity-Technologies/Graphics. We are moving the development of the Graphics packages...

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InputUpdate performance issue on Quest

In the profiler on an Oculus Quest 2 I am seeing PreUpdate.NewInputUpdate taking around 1ms, with the lowest level detail it can show being InputUpdate in the profiler. I did a deep profile on PC and...

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Call a Damage() function in a Player script from a projectile prefab

So, over the past 48 hours, I started to realize that I've been doing things very, very wrong. Therefore, I decided to basically start over and create base classes that my player and enemies can...

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Input System in Visual Scripting

Hi! I'm messing around with the new(ish) Input System in Visual Scripting (unity version 2021.3.0f1), but not quite sure how the "On Input System Event" nodes work or how to use them to properly move...

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[RELEASED] Destructible Buildings

https://assetstore.unity.com/packages/3d/environments/urban/destructible-buildings-185452 View attachment 805469

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BMT - Building Maker Toolset: Create interesting buildings in minutes.

Hello guys I’d like to introduce you to my BuildingMakerToolset. View attachment 890614 View attachment 890617 BuildingMakerToolset is an editor extension and it provides a custom workflow placing...

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How to compare two different entities' locations

I'm trying to get a PersonEntity to walk to a CarEntity and compare the PersonEntity's location to the CarEntity's location. For simplicity's sake the location of each is hard-coded. The aim is that...

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Splash Screen/Logos

Hello all, I am new to unity and coding, ive managed to finish my app and just need to add my company logo to the intro, but when i go to the splash settings and hit preview, i get a black screen with...

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ARMv7 is not compatible with the ARCore

Hello, I have problem but I couldn't find a way to fix it. I'm using Unity 2020.3, Vuforia 10.6.3 and I have already installed ARCore in recommended settings. Also I chose min api level to 27 and for...

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[RELEASED] Ability & Combat Toolkit

ABC is a toolkit which allows you to easily add weapons and create abilities from melee attacks to magic spells with no coding required. ABC also comes with a wide variety of combat related...

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Experimental Entities 0.50 is Available

Hi everyone! We have just published a new experimental version of Entities and other ECS-based packages that include nearly 1.5 years worth of bug fixes, API cleanups, and performance improvements. If...

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[Released] Advanced Terrain Grass

ATG is a grass rendering solution which was built to replace the detail rendering system of Unity’s terrain engine in order to get rid of almost all spikes on the CPU — which usually are caused by new...

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How to disable the new input system at runtime or in build script.

The new input system is very slow. Even when not in use, it eats 0.2ms~ on Quest. Is there a way to disable it entirely at runtime? Is there a way to disable it during a scripted build for a specific...

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Plastic scm Error

I had this error first Invalid credentials. Couldn't get the organization name error but I solved it by clicking forgot password and getting a new one instead of logging in with "unity id " then adding...

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OnImageChanged?

Hi, I'm no AR expert. I have a doubt. In nearly all examples, an event called OnImageChanged is used. When is this event called? At the change of an image, compared to what? The one previously framed...

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Error refreshing packages

So I get this warning quite often... View attachment 618520 Traditionally if such a button features a divider between the dropdown arrow and the rest of the button, it signifies that left hand side is...

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Technical realization of Vector Field in Unity

One person on the forum casually mentioned "use 3d vector fields for avoidance" and that made me think: how do I even store a vector field? 3-dimensional array of Vector3's? Not to mention even...

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