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Multiplayer with New Input System

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I've been trying implement a player controller using the new input system but I cant figure out why it doesn't work. I've even tried referencing Dapper Dino's code from his Mirror series and tried to make it work for Unity's MLAPI, and it still doesn't work. Only the Host has the controls, but the client's controls don't work.

Code (CSharp):
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.InputSystem;
  6. using Unity.Netcode;
  7.  
  8. public...
Multiplayer with New Input System

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