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Screen Space - Camera No Plane distance

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Hello,

So I updated Unity to 2021 LTS and it broke screen space overlay shader graph UI materials. I changed my render mode to screen space - camera. However, elements can now draw over the UI based on the plane distance. Altering the plane distance affects the UI's scale, which has A LOT of negative effects on various elements (mainly text mesh components). Also, it is impossible to set a distance (e.g. 0) that has the UI sitting on top of all other objects.

My first thought is to stack...

Screen Space - Camera No Plane distance

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