3d vectors question
1. The problem statement, all variables and given/known data A man is standing in his home , his position , his facing direction and the position of the sweet dish are given ,if he faces the sweet dish...
View Article2d Top-Down, spawning bullets in C#
i am currently working on the controls for my game. they will be similar to robotron,smash tv, or geometry. i have been trying to figure out for 2 days now how to instantiate my projectile prefab. i've...
View ArticleRandom Dungeon Generator
View attachment 104691 Generate completely three dimensional, ready to play dungeons with corridors, staircases, elevators, template rooms, bridges pillars, objects and much much more. The dungeon will...
View ArticleHow to award character exp for making the killing stroke?
//script1 if(!Alive && !_dead) { _dead = true; _common.AudioController.Play("Death"); if(_playerLastHitMe == 1 && giveExperiencePoints) { _playerstat.GiveXp(experiencePoints); //when...
View ArticleMaybe A Dumb Question
So whenever I click play to test my game, and I left click to attack the mouse clicks out of the game, causing the mouse cursor to become visible and greatly inhibiting my player movement. What is the...
View ArticleConvert Pointer coordinates to RectTransform coordinates
Hi, Is there a simpler way of getting the position of a mouse/pointer click in RectTransform? Use case is clicking on a map; I currently have a kludgy/brittle way of getting it done, but I feel there...
View Articleellipsoidal particle color emitter
Hi, I am using unity4 and creating a simple particle effect. Everything is working fine but the particle color emitter is not working even though its attached with the gameObject. What I did Create an...
View ArticleReverb question
hey all a question that's been boggin' me since a while picture a wide forest area that extends both left and right and say I have an audio source on the left of the screen, a guy that's hammering...
View ArticleTrack BuildR - Generate race circuits within the Unity editor
Visit Site | Demos | Videos | Documentation | Asset Store Track BuildR is a... Track BuildR - Generate race circuits within the Unity editor
View ArticleNamespace error, compiling script and non coder-
I was trying to backup and make new script to get this camrea from clipping,,so easy right ..then I get this: Assets/Sample Assets/Cameras/Scripts/ProtectCameraFromWallClip.cs(5,14): error CS0101: The...
View Article[WIP] Driving Survival Game
Hello commUnity! Some first glimpses of my project - this is a recent AI handling test I did: P.S. sorry for the choppy video - I'm new to video-capture
View ArticlePoint light lighting as a square?
I am really confused as to why they are doing this... I think an image will explain it the best -
View ArticleS-Inventory: Dynamic inventory system!
​Introduction: This is an inventory system that anyone can setup in few minutes. This system is easy to edit from the inspector without having to modify scripts. It’s suitable for RPG games. This...
View ArticleQuestion about Enlighten workflow.
I read an artical about how Enlighten works here: http://iwantthatcake.wordpress.com/2012/02/22/real-time-radiosity-geometrics-enlighten/ It seems to calculate a lightmap on a mesh which is a...
View ArticleHow to get every game on Steam for FREE
This is a very interesting article on Gamasutra, regarding Steam key theft from game developers. Well worth the read so you don't get scammed too....
View ArticleAdding shadows to custom shader (vert - frag)
Hi, I am currently trying to use Unity's shadows on a shader (without using surface shader), is it possible?
View Article[Coming Soon] SpectraGI Advanced Real Time Global Illumination For Unity from...
Hello Unity Community! Greetings from LIVENDA It is with great pleasure to announce the first details intro video of our soon to be released Unity Plugin SPECTRA GI Advanced AAA Real-Time Global...
View ArticleGeomerics' Enlighten coming to Unity? Answer: Yes
I noticed the following job vacancy while looking for global illumination plug-ins for Unity: ----------------------------------------------------------------------------------------------------- LEAD...
View ArticleFragment Shader Normals in DepthNormalsTexture
I'm wondering how I can go about storing the normals from a fragment shader so that they are accessible when rendering a DepthNormals Texture. The normals from the fragment shader are derived from a...
View Article[ OSX Video Texture Pro ] - Improved QTKit/Quicktime video player for MacOSX
Now released! Video Texture Pro 2.0. Now compatible simultaneously with Syphon. Free. VTP 2.0 is a HD video player plugin for Unity Pro. It uses fast texture decoding on OSX 10.8+ or iOS 6.0+ For...
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