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Which type of "Array" (Built-in array, generic list, etc.) is the least...

Hi! I have a problem... Basically, I need to find a cheap and fast way to sort 6-10 cars in ranking order. At the moment, I use a generic list. (I used an array before, but that proved to be too slow.)...

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Options to create a single prefab for characters in a game.

I am aware of the generic question, so let me try to be more specific. I have the need to create a single prefab, that will be controlled via scripts to give different "personalities" to the AI. I can...

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[Official] 5.0 - Feedback request for Global Illumination

Hello Beta Testers! We would like to hear your thoughts on our new Global Illumination system for 5.0. Please take a moment to answer the following questions to help us make Global Illumination the...

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Converting MeleeSystem by Brackeys to C# (most likely a silly mistake)

I haven't gotten used to c# syntax or error messages, so this is probably pretty simple to solve. I am trying to replicate the following code in C#:...

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stop movieTexture leads to game crash

Hi everyone, code involved : Code (CSharp):     try   {   if (movTex.isPlaying)   {   movTex.Stop();   videoRenderer.material.mainTexture = null;   videoRenderer.material.color = Color.white;   }   }...

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Announcing PlayMaker Actions for EasyTouch

Hi, I'm creating a package of actions for PlayMaker that integrates almost all EasyTouch functions (getters, setters...) and gesture events listed here. In each gesture action you are able to store any...

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Webplayer 4.6 wants to update but fails

I have a customer who has problems installing the unity webplayer. I did a teamviewer session to help him but I was unable to resolve the problem. The webplayer log stated that the auto update failed...

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uSky – Physically Based Atmospheric Scattering Skybox for Unity 5 and IBL...

Intro This project is inspired the atmosphere rendering technique by the Eric Bruneton ( ported to unity by scrawk) and cryengine’s time of day. [Released in Asset Store!]... uSky – Physically Based...

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Unity 5.0 beta 17 available

Unity 5.0 beta 17 is now available for download: http://unity3d.com/unity/beta/5.0 Please report bugs as usual: http://unity3d.com/BugReportingFAQ (For those needing alternate download choices vs. the...

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UniStorm v1.8 - Dynamic Day & Night Weather System [RELEASED]

What is UniStorm? UniStorm 1.7 is released, look below for all features and updates. UniStorm is an incredibly powerful dynamic day and night weather system that creates realistic storms and weather at...

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Unity 4.6.1 new UI glitches on Android 5.0

Hi, These are two screenshots of a game built with Unity 4.6.1 (of course using the new UI) running on a Nexus 5 with Android 5.0 (also reproduced on HTC One M8 GPE with Android 5.0). The screen is...

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Mecanim "Any State" transitions keep disappearing

Having an interesting little problem intermittently here in version 4.3. Every so often, I will open up my project and find that every transition from "Any State" to anything else in Mecanim is gone. I...

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Shadow volumes in Alpha on wiki (android)

From http://wiki.unity3d.com/index.php/Shadow_Volumes_in_Alpha I want to ask it can be run on android Platform? Sorry I noop english language.

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4.6.1p1 any OSX build crashes immediately on startup (EDIT: also on 4. 6.1p2)

After updating to 4.6.1p1, I can't build for OSX anymore. The application just immediately crashes on startup. It also happens with a build of a new empty project. Can anybody confirm this or is my...

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QuickLod - Fast asynchronous lod system

QuickLod - A powerful LOD implementation for game and editor The actual version is 1.4 (Jul 03, 2014) Introduction: QuickLod is a super-fast, asynchronous LOD system. It allows you to create large...

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ProFlares - Ultimate Lens Flares for Unity3D [RELEASED]

​ ProFlares is the ultimate lens flare plug-in for Unity3D. A complete set of editor tools for creating and animating realistic lens flares. ProFlares gives you the ability to create a vast array of...

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[Released] Android Native Plugin

Plugin provides the easy and flexible functionality of Android native functions which are not available from Unity, including in-app purchases, play service native alerts. Package architecture is...

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Marmoset Skyshop - Image-Based Lighting Tools [RELEASED]

I'd like to introduce our latest, greatest project just released by Marmoset Co: Marmoset Skyshop Image-Based Lighting Tools Shaders BUY NOW! | Interactive Demo |... Marmoset Skyshop - Image-Based...

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Bullets spawn set velocity, goes no where on vita, works fine on PC etc...

I have a bullet that is spawned, that bullet prefab has a startup script as such: void Start () { rigidbody2D.velocity = velocity * this.transform.localScale.x; } So I set the velocity on start to 12....

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How would you spawn and delete sprites

So i am developing a game and i need a Sprite to spawn above the screen. This is my first time working with sprites in unity and i am not sure how you would do it. Also i am having trouble detecting...

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