I have a bullet that is spawned, that bullet prefab has a startup script as such:
void Start () {
rigidbody2D.velocity = velocity * this.transform.localScale.x;
}
So I set the velocity on start to 12. I am not sure why this isnt working...the bullet just sits there. It works on PC, and even the OUYA. I cannot figure out why this doesn't work on Vita.
I also just to check my sanity replaced the
rigidbody2D.velocity = new Vector2(12,0);
and incase it was a scaling issue I...
Bullets spawn set velocity, goes no where on vita, works fine on PC etc...
void Start () {
rigidbody2D.velocity = velocity * this.transform.localScale.x;
}
So I set the velocity on start to 12. I am not sure why this isnt working...the bullet just sits there. It works on PC, and even the OUYA. I cannot figure out why this doesn't work on Vita.
I also just to check my sanity replaced the
rigidbody2D.velocity = new Vector2(12,0);
and incase it was a scaling issue I...
Bullets spawn set velocity, goes no where on vita, works fine on PC etc...