Hi everyone,
code involved :
Context of the problem :
I'm making a pinball game where the pinball and the board (scores and videos) are 2 differents unity applications dialing through RPC (.Net inter process communication).
When the ball reaches an element it should load a video. On a specified event it should...
stop movieTexture leads to game crash
code involved :
Code (CSharp):
- try
- {
- if (movTex.isPlaying)
- {
- }
- }
I'm making a pinball game where the pinball and the board (scores and videos) are 2 differents unity applications dialing through RPC (.Net inter process communication).
When the ball reaches an element it should load a video. On a specified event it should...
stop movieTexture leads to game crash