Going From 3ds Max to Blender
I'm not a 3ds Max user, even though I have the program. I prefer (and am more advanced in) Blender. I've received a 3ds Max file from someone, and I'm trying to get it into Blender for rigging and...
View ArticleWhat game are you addicted to?
Been wondering what game do you guys play the most? What do you play when you have free time or waiting for something. Then ask yourself why are you addicted to it? What things make you play it over...
View ArticleSonic-ish Character Controller
So I have been working on Sonic-ish Character controller for unity, and this is what I currently have, loop-de-loops are also working fine, I just need to fix some camera issues with vertical tilt and...
View ArticleArguments to use Unity for mobile over Unreal Engine 4?
So I am in instance where I may be needing to argue that use of Unity on mobile is far more relevant than Unreal Engine 4 currently. Me being knowledgable about this am already very familiar. UE4...
View ArticleCalculating game time of a day/night cycle.
I maked a simple day/night cycle for my game, it work perfectly, rotating my directional light around X axis using this code: Code (CSharp): using UnityEngine; using System.Collections; //0.125 degrees...
View Article[RELEASED] Ultimate spline solution
best way to create paths and splines for objects to move on !! you can create any path within minutes. key features : *Drawing splines just buy ctrl+left clicking in the editor *Well optimized ( just 1...
View ArticleiTS - Intelligent Traffic System [WIP]
Hi Guys! We are currently working on a new Traffic system, we are calling it iTS - Intelligent Traffic System. Here is a web demo: Web Demo! Super simple physics web demo (This demo does not use any...
View ArticleExperienced 3D artist available for hire
Hello, I am currently open for work. I am experienced in creating and rigging low-poly game-ready models, and creating textures. I am also experienced with high-poly modelling and sculpting. If you...
View Article[RELEASED] UnityCar 2.2 Pro. The most complete and accurate vehicle sim on...
UnityCar 1.2 Released​ UnityCar is a realistic and complete vehicle simulation package for Unity3D Game Engine. With UnityCar you can easly integrate (without scripting) any kind of vehicle in your...
View Article2D animation in a 3D game
Hey guys I posted this once before (in the wrong section) so im just going to do a copynpaste job. How would I go about say making an animation like this show up in the middle of my 3D game? Would it...
View ArticleIgnore Raycast UI Layer
I have a popup dialog which overlays my game view. Its really simple, just a layout control with text items. The problem is when the popup is displaying it blocks the UI touch/click to the controls...
View Article[BUG] NullReferenceException on Application.LoadLevel
(not sure if this is the right place to put a bug alert but I ain't found a better place yet) To reproduce the issue just have a scene with an Input.GetKey* poll inside an Update and a branch that...
View ArticleSuper 3match kit - with: AI, visual editor and modular gameplay editor
Features: - Build levels fast and easy with the visual editor - Very low drawcalls with new unity 2d features - For mobile and desktop - Auto shuffle when no more moves - Special elements: padlocks...
View ArticleTerrain Tiles look repetitive
I'm building a top-down (3D) shooter. While building my terrain using the Terrain Editor tool I've found the tiles looking a bit too repetitive (check attached screenshot) which is expected due to the...
View ArticleNavmesh on mobile and tablets
Before I start diving into unsing Navmesh, I just wondered if someone could offer some advice. Is navmesh really viable for mobile devices? My scenes will tend to have few static obstacles (or none),...
View Article2d camera follow not smooth (code included)
I am working with a camera follow script running on a very basic/minimal scene, however no matter what I try, movement looks jerky/noticeably stutters during gameplay (even though stats shows above...
View ArticleEasyRoads3D v3 - the upcoming new road system
Hello, I have been working on a new road system to keep everything manageable, fast, stable, flexible, intuitive and user friendly. For example, now you can also model and implement your own project...
View ArticleHidden-Edge Wireframe Shader?
Hello I'm fairly new with Unity, I'll get right to the business. I wish to make a game (obviously) and I want it to be in wireframe, not in a standard wireframe mode, but in- what Blender 3D calls...
View ArticleMega-Fiers. A mesh deformation system - RELEASE
View attachment 113956 Mega-Fiers is out in the Asset store. Easily adjust and make new versions of your meshes with them bent, squashed, stretched etc or any combination of such effects. Why have just...
View ArticleAdding transparency to shadow
Hello, My current project involve a toon shader that have transparency for my ragdolls to vanish. Unfortunatly the shadow it casts doesn't vanish as the body does. i reall know nothing about shaders,...
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