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Going From 3ds Max to Blender

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I'm not a 3ds Max user, even though I have the program. I prefer (and am more advanced in) Blender. I've received a 3ds Max file from someone, and I'm trying to get it into Blender for rigging and animating. The problem I'm having is that after I export the .obj from Max and import it into Blender, the materials are empty and the textures are missing. I've tried Google searching with no luck. Is there a way (that I obviously don't know of) to get the materials and/or textures from Max into...

Going From 3ds Max to Blender

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