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Hidden-Edge Wireframe Shader?

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Hello I'm fairly new with Unity, I'll get right to the business.
I wish to make a game (obviously) and I want it to be in wireframe, not in a standard wireframe mode, but in- what Blender 3D calls -"Hidden Wireframe" mode. I have attached an image of the wireframe mode in action. Blender 3D can (as far as I know) only do this in the "editing" state of modelling, aka not in the game-engine.
What it does is it doesnt draw edges that are behind a face (so the faces look solid). We could of course...

Hidden-Edge Wireframe Shader?

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