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Boat Won't Stop Moving

Today I found this tutorial on getting on a boat and sort of driving it around. Works exactly like the one in the video did and I don't get any errors. What I am wondering how to make it work better as...

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Low poly fantasy 3d assets with hand painted textures! 3DSA

Hi there! Looking for low poly fantasy 3d assets with hand painted textures? Check out our Unity store here! We create good quality 3d assets for your game Contact us at 3DSoulAwesome@gmail.com if you...

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Artist, Programmer, Designer, Musician

Hello! My name is Chris Cherubini and I am looking for projects to take on. Based in Los Angeles CA, I have a wide range of skills and can handle just about any task. If you have time take a look at a...

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Jewel Swipe Framework ( JSF )

Hi, This thread is for the JSF engine. Please post / ask anything related to it tq ================================================================= Known Bugs :- Compile error in GameManager.cs when...

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Textures get larger in Android build

Hi All, I'm new to porting to android and running into the 50Meg file limit. We have read the documentation on getting it smaller and it is size of Textures. Reading from the editor.log, it looks like...

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WIP Small Works Art Thread

Post any Unity related small art work in this thread for feedback.

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A better way of drawing A* grid in editor

Hi I'm working on a tbs and I have finished A* for the most part. I got the pathing done and all but I need a better way to view the grid while in the editor. Below is an image of what I have...

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GUI Text option in GameObject doesn't appear

In the GameObject option in Unity, there should be a GUI Text option (from what i've seen in videos); but in my Unity that option doesn't even exist. I tried to open example proyects and played them:...

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ProFlares - Ultimate Lens Flares for Unity3D [RELEASED]

​ ProFlares is the ultimate lens flare plug-in for Unity3D. A complete set of editor tools for creating and animating realistic lens flares. ProFlares gives you the ability to create a vast array of...

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New Standard Assets - a.k.a. Sample Assets, Beta Release

Hi all! As mentioned on the blog, we're pushing out a beta version of our proposed update to the Standard Assets that come bundled with Unity. We'd like you to try them out and give us feedback. These...

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Full Inspector: Inspector and serialization for structs, dicts, generics,...

Free fully featured trial here (v2.3)! 2.4 is out! Includes huge perf improvements, inline object editing, play-mode persistence/back-up, Full Serializer, beautiful animation, and new features like...

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PolyWorld for Unity

PolyWorld: Woodland Toolkit for Unity https://www.assetstore.unity3d.com/en/#!/content/18572 ​Inspired by the art style of Timothy Reynolds (http://www.turnislefthome.com/), Polyworld is a faceted...

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Mathf.Approximately not working.

I'm trying to make a projectile travel straight up to an X-coordinate. Upon reaching the X-coordinate, I want it to start moving up on the Y-axis. The problem is that upon reaching the X-coordinate, it...

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3D Artist LFG! - EDITED

Hello, I'm a 3d artist from New Zealand looking for work. Here is a link to my portfolio: LINK Feel free to contact me through my portfolio or my email at connor.bridson@gmail.com

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[Released] Android Native Plugin

Plugin provides the easy and flexible functionality of Android native functions which are not available from Unity, including in-app purchases, play service native alerts. Package architecture is...

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Input Axis Witchcraft and if statements

Currently working in some of the new UI, and I've come across an issue. The following code will only print out zeroes. Code (CSharp): bool transformed =...

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Gravity Rush: Can these 2d parallax comic panels be achieved in Unity?

Hey folks, Want to recreate this overlayed comic panels effect though each panel needs to be made of 2d layers to get that nice parallax effect. Refering to gravity rush at 5:17 Anyone know if this is...

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[Official] 5.0 - Feedback request for PBR/Standard Shader

Hello Beta Testers! We would like to hear your thoughts on our new Physically Based Rendering (PBR) system for 5.0. Please take a moment to answer the following questions to help us make PBR the best...

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When will we finally be rid of dx9?

When will we final toss the decaying corpse, that is dx9, off a cliff and join the dx11/dx12 only future? I have had multiple asset devs (shader gurus) say they can't or won't add modern features to...

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Asassin's Creed Victory

(yes, already! ) http://kotaku.com/next-years-big-assassins-creed-is-set-in-victorian-lond-1665343788 I wonder if they're going to speak English with a French accent this time around... ???

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