When will we final toss the decaying corpse, that is dx9, off a cliff and join the dx11/dx12 only future?
I have had multiple asset devs (shader gurus) say they can't or won't add modern features to their products because they need to remain remain dx9 compatible. It makes business sense but also makes me sad...
Too bad Unity 5 won't get us out of the dx9 ghetto.
I have had multiple asset devs (shader gurus) say they can't or won't add modern features to their products because they need to remain remain dx9 compatible. It makes business sense but also makes me sad...
Too bad Unity 5 won't get us out of the dx9 ghetto.