WebGL shadow Problem
View attachment 118403 it run perfect in editor but not when export webgl who know why
View ArticleOpenCVSharp for Unity
I've seen lots of Youtube videos with people demonstrating using openCV with Unity, but haven't found many that include demo source code to actually play around and learn. So I wrote my own Unity demo...
View ArticleIs Free to Play Inherently Bad?
I don't know what else to make of it. Pay to play makes sense. I went to a local arcade called the Pinball Hall of Fame here in town and blew $2.00, played 4 games and then watched some guys play TMNT...
View ArticleWhat version of Unity do you have?
I was thinking about using an older version of Unity to submit assets to the store so that more people could access them. I'm wondering how many people are using old versions - because if a lot of...
View Article[Design?] What to do when given conflicting feedback on controls?
So, recently I have another totally awesome game idea that I've started prototyping. Controls: A/D - Move Space - Jump Z - Interact F - Prepare the current spell LMB - Cast the spell at the selected...
View ArticleTrue Illusion Software Inc. is hiring [Full-time/Part-time]
Hello all, my name is Zvonko Ilicic founder of True Illusion Software Inc. (www.trueillusionsoftware.com) we are a small Indie team currently working on Soccer Legend Online(www.soccerlegendonline.com)...
View Article[Official] New Terrain System
Hi all, It's time to add to terrains to the discussion of systems we're upgrading! As with our other discussions, we'll start with a clean slate and see where it goes. We'll summarize and add our own...
View Article[Unsolved] Projectile Issue...
I've been trying to code a projectile for my 2D game that explodes when it reaches the point the mouse was when it was launched, but can't seem to get the timing right for the explosion. I've been...
View ArticleHelp with Blaster/FireBlaster Script
I have tried changing the input settings to mouse 0 yet it wont work. UnityException: Input Button Fire Weapon is not setup. To change the input settings use: Edit -> Project Settings -> Input...
View Articleoverlapping navigation
here are three buttons keyboard navigation works well when not overlapping once they overlap (by a certain amount, in this case only half) navigation stops working and some are left out (in this case...
View ArticleHow do I put a couroutine inside a GUI.ScrollTo???
Hey guys... Help me out a little bit, here, please I have 2 couroutines that bring the names and scores from a Highscores table I have located in a server... I would need to put the result inside a...
View Article(50% OFF) uFAction - A complete set of serializable and inspectable delegates
uFAction has been released! Asset store link. Hi all, I'm an independent gameplay programmer who ended up falling in love with writing editor tools! Allow me to present my first tool, uFAction! - It's...
View Article[WIP] The Core Chronicles - Action Adventure RPG
The Core Chronicles - Reborn So I previously posted about this game about 4 or 5 months ago as Christmas Ham Games and almost got a alpha client out.... Then I got a syntax error with no trace-back...
View ArticleCamera Movement not working properly.
I have my camera a set distance behind and above my player (position 0,10,-10, and rotation 45,0,0) looking down at it, and I want my camera to stay that same distance behind my player, while rotating...
View ArticleA couple of questions about GUI.ScrollTo
Hey guys... 2 questions, if you may: 1) With this GUI.ScrollTo, is there a way you can scroll up / down just clicking / touching anywhere or you have to use the scroll bar no matter what? 2) If I don´t...
View ArticleQualities and Skillsets to Look for in an Game Designer
Hello, What are some qualities and skill sets that a developer should look for in a game designer or game design consultant? Additionally, what are some qualities and skill sets that a developer should...
View ArticleA New Era for .NET: .NET Core 5 Open Source
http://blogs.msdn.com/b/dotnet/archive/2014/11/12/announcing-net-2015-preview-a-new-era-for-net.aspx .NET Core 5 is open source on GitHub Microsoft will support .NET Core 5 on Windows, Linux and Mac....
View ArticleZombie Gnomes [Feedback]
I had a quick play pimping the example tutorial shooter into a 3D version of my Zombie Gnomes shooter. You can try it here - http://www.kongregate.com/games/Arowx/zombie-gnomes-attack-halloween-special...
View ArticleBetter Trails - Unity3D Trail Replacement (Trails, smoke plumes, skid marks,...
Better Trails for Unity Asset store ($15) | Webplayer | Documentation ... Better Trails - Unity3D Trail Replacement (Trails, smoke plumes, skid marks, etc!)
View Article[RELEASED] Dialogue System for Unity - easy conversations, quests, and more!
View attachment 96727 The Dialogue System is a proven, complete solution for interactive conversations, designed from the ground up with a polished user interface system, cutscene sequences (camera...
View Article