So, recently I have another totally awesome game idea that I've started prototyping.
Controls:
A/D - Move
Space - Jump
Z - Interact
F - Prepare the current spell
LMB - Cast the spell at the selected location
In this prototype, the goal of the short level is to get across the hall of spikes, to the treasure chest. There is a conveniently-placed escape route set up, so that you don't have to do the same thing to get back....
[Design?] What to do when given conflicting feedback on controls?
Controls:
A/D - Move
Space - Jump
Z - Interact
F - Prepare the current spell
LMB - Cast the spell at the selected location
In this prototype, the goal of the short level is to get across the hall of spikes, to the treasure chest. There is a conveniently-placed escape route set up, so that you don't have to do the same thing to get back....
[Design?] What to do when given conflicting feedback on controls?