I have my camera a set distance behind and above my player (position 0,10,-10, and rotation 45,0,0) looking down at it, and I want my camera to stay that same distance behind my player, while rotating around it, so if I say "move left" the camera will still appear as if it was in back of me. This is what I tried, but when I move the camera messes up.
Camera Movement not working properly.
Code (CSharp):
- using UnityEngine;
- using System.Collections;