I had a quick play pimping the example tutorial shooter into a 3D version of my Zombie Gnomes shooter.
You can try it here - http://www.kongregate.com/games/Arowx/zombie-gnomes-attack-halloween-special
But what game or level design features would really make it fun?
Does the crate drop mechanic work or do modern gamers prefer money and shops to power-ups?
You can try it here - http://www.kongregate.com/games/Arowx/zombie-gnomes-attack-halloween-special
But what game or level design features would really make it fun?
Does the crate drop mechanic work or do modern gamers prefer money and shops to power-ups?