[Android][Free] Super Moorio
I just released my game for android devices. It's called Super Moorio. It's a 2d side scroller similar to Super Mario Brothers. Please give it a shot and let me know what you think....
View ArticleMoviePlayer for Unity (plays MJPEG)
This plugin plays back AVI files containing MJPEG and MPNG video (not MPEG!) with PCM audio streams in both Unity Free and Pro. All development and target platforms are supported, but it's meant...
View ArticleUse namespace WinRTLegacy
How do i use the WinRTLegacy namespace? By default it doesn't exist in Unity. There are 3WinRTLegacy.dll files in the Unity folder, but which one should i use?
View ArticleCity Generator
WEBSITE: http://wireddevelopments.com/citygenerator/ WEBPLAYER: http://wireddevelopments.com/citygenerator/demo.php MOBILE (Android) DEMO: http://wireddevelopments.com/citygenerator/demo.php...
View Article[RELEASED] UnityCar 2.2 Pro. The most complete and accurate vehicle sim on...
UnityCar 1.2 Released UnityCar is a realistic and complete vehicle simulation package for Unity3D Game Engine. With UnityCar you can easly integrate (without scripting) any kind of vehicle in your...
View ArticleAudioMixerSnapshot.TransitionTo doesn't work if called from Monobehavior.Start
While testing in the editor using Unity 5.0.0b12 on Mac. I'm trying to implement an audio mute / toggle button to set a particular snapshot / state in Start() based on a playerPrefs. The default...
View ArticleSo... Networking...
Hello, I am kinda new to the Networking concept. I have so far managed to use Unity's master server functionality and created a local network with RPCs being sent properly. I did this by creating one...
View ArticleRe: Occlusion culling Target area check box missing
Hi, I'm trying t occlude moving objects using an occlusion area. from what I understand I have to set the said area as a target area/volume but I can't seem to find out how to do that. in the inspector...
View ArticleNot Compatible with Nexus 5 running Lollipop?
I'm using 4.5.5f1. Is there something I'm doing wrong, some setting?
View ArticlePossible to Non Full Screen Video Playback from Storage?
I was just wondering if it's possible to say play a users video that they select for them while they play the game. Just an idea.
View ArticleTrading Card Game Maker
*UPDATE August 3, 2014*: Build 1.3 has been released! *UPDATE June 10, 2014*: TCG Maker has been released! Latest build notes Hi everyone. When I recently decided to take up a little hobby of making a...
View ArticleiPhone6/6+ and iOS8/Xcode6 first hand on experience with Unity
I wanted to share a first hands on experience with you on how to build apps for iPhone6/6+ with Unity 4.5.4. In general it can be seen as update guide to get your apps made with Unity onto the...
View ArticleReleased: Visualizer Studio - A Music Visualization scripting package!
Hey all! I just submitted my first asset to the asset store! It is called Visualizer Studio. It is a scripting package that allows you to create games that react to the music! It should be on the store...
View Articleraycasting for other purpose?
hey guys i was wondering is raycasting can be used as a dodging system? like checking if a projectile is say at a range of ten on the left side of the player when range equals 5 the player can either...
View ArticleRC1 - Trying to add Button from rebuild list in a rebuild loop. This is not...
Hello all, Hoping someone from Unity can chime in. I'm on 4.6 RC1 on OSX. I posted another thread about the Ui sometimes vanishing after hitting stop but I'm not sure this is related because I keep...
View ArticleEditor's scene view performance problems
Hi, just tested the beta 9 for a while but it's nearly unusable on my dev PC @ work. The PC is a little bit old (core 2 quad @ 2.4ghz, 4gb ram, GeForce 8600GTS, windows 7 64 bits), but I've got only an...
View ArticleNoesisGUI : XAML-based User Interface [RELEASED]
Discover the most powerful User Interface solution based on XAML >> Buy from Asset Store >> Download the Trial NoesisGUI is our user interface framework built on hardware accelerated vector...
View Articlelogic help
Hi, I've knackered my brains... need a tuna sandwich, anyhew, see the code below, It simple fades the alpha of a quad on update for a set time then repeats, it's a pulse fade effect from zero to one,...
View Article[RELEASED] Universal Fighting Engine
Universal Fighting Engine v1.5 (changelog) Universal Fighting Engine (or UFE) is a toolkit designed to help you develop your own 2.5D fighting game, using a highly customizable open source* framework...
View ArticleUI positioning and scaling issues
I'm currently using GUITextures and I have no clue how to properly get them to automatically resize and scale with the player window (and in the web player). I basically have a health meter on the...
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