Hello, I am kinda new to the Networking concept. I have so far managed to use Unity's master server functionality and created a local network with RPCs being sent properly. I did this by creating one server on one computer and a client on a mobile and vice versa.
When I try to connect from a different network I get nat punchthroughs errors and even though the client finds the server it can't connect.
I tried changing the ip before the server is instantiated and couldnt ever get the server to...
So... Networking...
When I try to connect from a different network I get nat punchthroughs errors and even though the client finds the server it can't connect.
I tried changing the ip before the server is instantiated and couldnt ever get the server to...
So... Networking...