Hi, I've knackered my brains... need a tuna sandwich, anyhew, see the code below, It simple fades the alpha of a quad on update for a set time then repeats, it's a pulse fade effect from zero to one, but what should I create to make it pulse the other direction from 1 to zero in the update, I like the pulse effect but a more subtle effect is needed
logic help
Code (csharp):
- public GameObject Background;
- private Material Background_Mat;
- private float timer = 2.0f;
- {
- if (Background !=...