Destructible environments. Time for this thread again!
hello all. I know that this is a subject which comes up a lot. I googled before startng it, there were threads a few years ago and lots of people pointing to Piecemaker, which seemed to be the Next Big...
View ArticleIs WebcamTexture the same resolution as GUITexture?
I've followed the examples of using a WebCamTexture to stream my webcam to a Rectangular Game Object. I'm also using GUI.Box to highlight areas of the WebCamTexture that I'd like to process in OpenCV....
View Articlevirus protected removed a unity file
Im about to freak out my virus protector found a virus on the game i was making it was the terrain and i restored the file back to where it came from and when i opened unity back up the terrain is...
View ArticleFaking the physics
Ok so just a thought... if you are making a 2D game and you don't necessarily need your objects to rotate, but you want collisions, and maybe even inertia and gravity, and maybe even for objects to...
View ArticleDOes unity allow for multiple people to work on a project on a project at the...
Just wondering sense me and friend want to work on a game together but weren't sure if it would work so we could make changes and help each other without being in the same room ?
View ArticleSimple voxel retopology script (CESN)
Hello, I just got the motivation to finish an older content tool, and I wanted to share the results here. There are a few scripts in the project, but the main one is a retopology script that is based...
View ArticleUnity 5 Pro/Free feature split
When is the feature split between Pro/Free being announced? I’ve already upgraded my Unity Pro licence on the desktop, but I’m hesitant to renew my iOS Pro licence until I see what I’m getting for my...
View ArticleHow do you get the "free trial" of Unity?
I just purchased a new second hand computer and whilst I can install Unity 4.5.5 I cannot get the free 30 day trial version. It says to enter a serial number that was sent..but I never received...
View ArticleWhat exactly is considered "moving static colliders"?
I have read and heard ( from UNITE videos ) many times that moving static colliders is a big no-no, so if you're gonna move something that has a collider then you should always add a rigidbody. But I'm...
View ArticleLaunching local Unity API Reference from MonoDevelop - NOT!
I have viewed an older post with this title, but it did not help me. I am using MonoDevelop 4.0.1 inside Unity 4.6.0b20. Highlighting a word and using F1 or shift+alt+F1 does nothing but bring up a...
View ArticleForum Title Issues: The Battle for a Game Design Forum that is about...
A lot of people are coming here asking questions about how they're supposed to "design" their game. Like how to "design" their pathfinding script so that it works, or how to "design" the artwork for...
View ArticleSuper-fast high-quality SSAO
Hey, everyone. I'd love to get your opinion on an image effect I've been working on for Unity. Like many users, I've never been satisfied with Unity's built-in SSAO functionality. I set out to see if I...
View ArticleFerr2D Terrain Tool
View attachment 70336 It can be found on the Asset Store here! And check out the website here! Ferr2D Terrain Tool allows you to quickly create a 2D level. No tile-sets, no placing tons of objects, no...
View ArticleImplementing Multiplayer with MasterServer
Hello, I want to implement Multiplayer into my game before I begin thoroughly developing the game. I understand there are different ways of doing this, one is using the MasterServer that is hosted by...
View ArticleRAIN Artificial Intelligence (AI) Engine v2.1 More Powerful, Still Free
Hello All! Today we launch the latest version of RAIN, the development tools of the Sentio Platform. This version of RAIN is the most streamlined, optimized, and beautiful version to date. Even if...
View ArticleIPointerEnterHandler and IPointerExitHandler not working in RC1
Before, at least in 19, since 20 and 21 was really buggy, when I used IPointerEnterHandler and IPointerExitHandler interfaces and just moved my mouse around it worked perfectly (reacted when I enter or...
View ArticleLight Of Night[WIP]
Indie project Light of Night[Works in Progress] is a first person horror/adventure. You are set in a dark and erie place where the environment is rather dark. Only can see with a flashlight and light...
View ArticleInferno Tech Demo #2 (Sci-Fi RTS style)
Been a while since I posted a video showing progress... Updates include some actual gameplay. hah... the AI now has objectives. Its still pretty dumb, but for testing purposes its all good. Still HEAPS...
View ArticleWhat will unity 5 mean for an in-progress project?
hi all, i'm curious what unity will mean for people just starting a new project. I've seen various posts here and there saying "wait for unity 5" and that's confused me a bit. I thought the point of a...
View ArticleFunky Multiplayer Physics Collisions
We initially setup a vehicle with a single box collider and four wheel colliders, then followed this tutorial to get multiplayer going. It worked great except for when two cars (belonging to different...
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