script for deactivated activated game object
Code (JavaScript): var tripa : GameObject; var toque : boolean = false; tripa.active = false; function OnMouseDown() { if (!toque) { tripa.active = true; } } I've been attached this...
View ArticleNavMesh Extension (Mesh Drawing Portals)
NavMesh Extension extends Unity’s navigation system by an editor UI for drawing NavMeshes, in addition to portals (teleporters), which intelligently search for shortcuts similar to off-mesh links. Does...
View ArticleC# Programmer looking for work!
About I'm a C# programmer looking for work, i can also do JavaScript if that's needed for your project. I have about 3 years of programming experience and ~2 years with the Unity engine. I will strive...
View ArticleSubterrain - Indie game WIP
Hi Everyone, We (Pixellore) has been working hard on our first title made using Unity and we would love to share what we have so far with the world. The game is still very early in the development so...
View Article50% Off All Brilliant Game Studios Products!
You read it right, 50% off everything! Happy ending summer! BG Light Engine Grab this amazing new lighting engine for Unity free and pro for only $40.00!(Was $80.00). Asset Store Link:...
View ArticleGrout Tile Engine (Hex,Square,whatever)
I am currently working on a tile system for terrains and other uses and was wanting to gauge the interest. So if you would be interested in something like this being on the asset store please let me...
View ArticleUnity as a presentation tool
Hi guys, I recently was asked to teach a small workshop of interactive architecture at the Melbourne University so I needed a quick theoretical introduction. Power point was out of the question of...
View Article[PAID] Looking for Unity3D Developer for Web/Mobile API Development (Los...
We are looking to hire (short term with long term opportunity) a Unity3D Developer (iOS & Android) with experience in API/SDK development. We are in need of someone who can develop a full-service...
View ArticleLiquid Voxels
Alpha Release 18! Spoiler: What is the alpha and is the state of code during alpha? I want to explain what I'm describing as my alpha release and under what conditions the tool will be updated. The...
View ArticleDetect Submit on Android
Hi guys. I'm trying to detect submit on inputfield. I found this code; Code (JavaScript): import UnityEngine.UI; public var myInput : InputField; function Start(){...
View ArticleUnable to get sharp UI text at large sizes?
Hello, I am playing around with the new UI system and mostly loving it, having extensively used both EZGUI (ugh!) and NGUI before. One thing NGUI was great at, but that I can't seem to get working...
View Article[Soon] Sharpbyte Inventory
Current features: Items in all kind of sizes Auto resizing GUI to Screen Size Slots don't have to be rectangular Item objects don't require scripts GUI is easily customizable Multiple inventories...
View Articlethe new user interface is no longer gullible
i am so happy that the new user interface is no longer a "gullible" user interface, i mean come on what a stupid name that is ? why would you want to call your user interface gullible ? i know i dont...
View ArticleQuick Touch - Virtual control by simulating input
Hi all, I want to show my little package that can simulate key presses. With this you can easily port the game to mobile devices without rewriting control.
View ArticleVoxeland - Voxel Terrain Tool
View attachment 57945 Voxeland is a next generation of a cubic-style terrain, but a bit more than that: it is a subdivided and adroitly smoothed cubical structure. The tool comes with all the assets...
View ArticleAnyone crazy enough for the next Smash Bros. Franchise?
Hey guys. This is my first post in a long time. I used to be frequent for a couple years, but since hung my game dev hat about 6 months ago. That being said, my dream game has always been to develop my...
View ArticleProcedural Planet Generator
Hey everyone, I've been working on a realtime procedural planet generator that's part of a larger project and have finally developed it to the point where I can show it off a bit. The planet is...
View ArticleProblem with moving prefab clones
Hi, I have Gameobjectst and made prefabs out of them. But i have a problem moving them with "lerp". I think it has something to do with "instantinating" . I used nearly the same functionality in...
View ArticleGameObject.transform.position gonna cause low effeciency ?
Today, I heard an interesting advice from my friend. He said that : u don't call GameObject.transform.position in Monobehavior.Update() , because GameObject.transform equals Transform trans =...
View ArticleOnCollisionEnter2D not working 100% when jumping up and down....
Okay so I have a 2D platformer and when my character jumps from one platform to another I witness a strange effect. When he jumps and I still have the jump button held down, as he is making contact...
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