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Procedural Planet Generator

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Hey everyone,

I've been working on a realtime procedural planet generator that's part of a larger project and have finally developed it to the point where I can show it off a bit. The planet is generated by 3D cell and perlin noise algorithms on the GPU to generate object-space normal maps and colors while also displacing vertices on the CPU (for mesh colliders). The image above uses generic ridged multi-fractal noise....

Procedural Planet Generator

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