[WIP] Curkit - Looking for mobile playtesters!
CURRENTLY LOOKING FOR VOLUNTEER PLAY-TESTERS! ANDROID - Join this group IOS - Message me your email address with the subject "Curkit iOS Playtest" Please play the current build, after click on...
View ArticleTwitch.tv Creates a special category for game development
Now we can see how others develop games! http://www.gamasutra.com/view/news/228908/Twitch_now_has_a_dedicated_game_development_category.php
View ArticleMake GUI.Button create another GUI.Button
I am trying to make a simple, virtual pet game, but I am having issues with GUI.Buttons. I would like to have: Code (csharp): GUI.Button(blah blah blah) //Menu button GUI.Button(more blahs)...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleUniFileBrowser - runtime file browsing
This has actually been around for a while, but I just released version 2.2 and it occurred to me that I didn't have a topic specifically for it. So here it is! UniFileBrowser is a runtime file-browser....
View ArticleGI support for spotlights and pointlights
The tittle is wrong. I mean the spot and point lights shadowing for GI, not just the light support. Is there any ETA for this feature? Any chance that it will be available for testing in the beta? Do...
View ArticleUnity 5 Surface Shader - Ambient issue
Hey everyone, I am trying the new Unity 5 and it is really great but I am facing an issue when using Surface shader. As the issue is the same when using the Legacy Diffuse shader I'll talk about this...
View ArticleSpace Graphics Toolkit [RELEASED]
Try It Here! >> WebPlayer Demos << Get It Here! >> Asset Store << Space Graphics Toolkit... Space Graphics Toolkit [RELEASED]
View Article[RELEASED] Environment Gator
View attachment 116083 Environment Gator 1.6 for Unity Free Pro. Now available on the Unity Asset Store. Price - 50$. Watch the EG online!! New WebPlayer Demo 1.6 Details, Support, Videos @...
View ArticleHow to assign Matrix4x4 to Transform?
I have a calculated matrix, and I need to instantiate a new object with exact the same transformation as the matrix describes. Do I really have to extract position, rotation, and scale values from the...
View ArticleI'm coming up with an overview
I've been working at game design for about a year and a half now. I got an interest in it longer than that ago, but that's how long I've been learning. There is a lot to know. I've come up with a list...
View ArticleThe Intergalactic Trashman
View attachment 95314 The Intergalactic Trashman official website The Intergalactic Trashman is a 2D space exploration game (piloting a space ship) with platform stages that combines action, puzzles...
View ArticleObject jittering at fast speed, no matter if addForce or something other.
Hello, First, I searched about jittering objects, but I found only stuff related to camera or collision but that's not the problem here. I am setting up a space game. I want to achieve a...
View ArticleUnity 5 beta lightmapping issues
Hey all, Have a couple of issues with Unity 5 beta and lightmapping. First I can't figure out how blend lightmaps and dynamic light together. So in the distance you have lightmaps with shadows and GI...
View Article[Feedback Friday #3] - October 31, 2014!
[Happy Halloween!] Want design feedback for your new game? Then you've found the right thread! Post your game, and let us know which parts of the design need feedback. Discuss as much as you want until...
View ArticleSimple Waypoint System (SWS) - RELEASED
Simple Waypoint System (SWS) is an editor extension that allows you to create waypoints and paths very easily right within the editor. With those created, you can then tell any kind of game object to...
View ArticleShader Forge - A visual, node-based shader editor
Hello! After about 5 months of development, Shader Forge is finally ready to be released publicly With Shader Forge, I wanted to bring AAA quality shading to Unity with massive amounts of flexibility...
View Article[Feedback Friday #2] - October 24, 2014
Want design feedback for your new game? Then you've found the right thread! Post your game, and let us know which parts of the design need feedback. Discuss as much as you want until next Friday, when...
View Article[Official] Specular vs Metallic workflow
Hello, With the introduction of physically based rendering in Unity 5, we need a workflow and way to specify materials that makes sense. Currently there are two main approaches, one based on...
View ArticleTypelessData in .Asset file
We have been saving Mesh inside .Asset file. Those mesh are generated inside Unity. However, we found out our .Asset file to be extra large for no reason. Code (CSharp): - channelMask: 0...
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