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[WIP] Curkit - Looking for mobile playtesters!

CURRENTLY LOOKING FOR VOLUNTEER PLAY-TESTERS! ANDROID - Join this group IOS - Message me your email address with the subject "Curkit iOS Playtest" Please play the current build, after click on...

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Twitch.tv Creates a special category for game development

Now we can see how others develop games! http://www.gamasutra.com/view/news/228908/Twitch_now_has_a_dedicated_game_development_category.php

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Make GUI.Button create another GUI.Button

I am trying to make a simple, virtual pet game, but I am having issues with GUI.Buttons. I would like to have: Code (csharp):  GUI.Button(blah blah blah) //Menu button            GUI.Button(more blahs)...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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UniFileBrowser - runtime file browsing

This has actually been around for a while, but I just released version 2.2 and it occurred to me that I didn't have a topic specifically for it. So here it is! UniFileBrowser is a runtime file-browser....

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GI support for spotlights and pointlights

The tittle is wrong. I mean the spot and point lights shadowing for GI, not just the light support. Is there any ETA for this feature? Any chance that it will be available for testing in the beta? Do...

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Unity 5 Surface Shader - Ambient issue

Hey everyone, I am trying the new Unity 5 and it is really great but I am facing an issue when using Surface shader. As the issue is the same when using the Legacy Diffuse shader I'll talk about this...

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Space Graphics Toolkit [RELEASED]

​ Try It Here! >> WebPlayer Demos <<​ Get It Here! >> Asset Store <<​ Space Graphics Toolkit... Space Graphics Toolkit [RELEASED]

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[RELEASED] Environment Gator

View attachment 116083 Environment Gator 1.6 for Unity Free Pro. Now available on the Unity Asset Store. Price - 50$. Watch the EG online!! New WebPlayer Demo 1.6 Details, Support, Videos @...

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How to assign Matrix4x4 to Transform?

I have a calculated matrix, and I need to instantiate a new object with exact the same transformation as the matrix describes. Do I really have to extract position, rotation, and scale values from the...

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I'm coming up with an overview

I've been working at game design for about a year and a half now. I got an interest in it longer than that ago, but that's how long I've been learning. There is a lot to know. I've come up with a list...

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The Intergalactic Trashman

View attachment 95314 The Intergalactic Trashman official website​ The Intergalactic Trashman is a 2D space exploration game (piloting a space ship) with platform stages that combines action, puzzles...

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Object jittering at fast speed, no matter if addForce or something other.

Hello, First, I searched about jittering objects, but I found only stuff related to camera or collision but that's not the problem here. I am setting up a space game. I want to achieve a...

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Unity 5 beta lightmapping issues

Hey all, Have a couple of issues with Unity 5 beta and lightmapping. First I can't figure out how blend lightmaps and dynamic light together. So in the distance you have lightmaps with shadows and GI...

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[Feedback Friday #3] - October 31, 2014!

[Happy Halloween!] Want design feedback for your new game? Then you've found the right thread! Post your game, and let us know which parts of the design need feedback. Discuss as much as you want until...

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Simple Waypoint System (SWS) - RELEASED

Simple Waypoint System (SWS) is an editor extension that allows you to create waypoints and paths very easily right within the editor. With those created, you can then tell any kind of game object to...

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Shader Forge - A visual, node-based shader editor

Hello! After about 5 months of development, Shader Forge is finally ready to be released publicly With Shader Forge, I wanted to bring AAA quality shading to Unity with massive amounts of flexibility...

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[Feedback Friday #2] - October 24, 2014

Want design feedback for your new game? Then you've found the right thread! Post your game, and let us know which parts of the design need feedback. Discuss as much as you want until next Friday, when...

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[Official] Specular vs Metallic workflow

Hello, With the introduction of physically based rendering in Unity 5, we need a workflow and way to specify materials that makes sense. Currently there are two main approaches, one based on...

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TypelessData in .Asset file

We have been saving Mesh inside .Asset file. Those mesh are generated inside Unity. However, we found out our .Asset file to be extra large for no reason. Code (CSharp):     - channelMask: 0...

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